Honestly, I don't get why people like them. All you do is run to a place, rush it, it keels over. There is zero strategy involved and it's mind-numbingly boring.
If anything they need to scale and have more varied attacks.
Honestly, I don't get why people like them. All you do is run to a place, rush it, it keels over. There is zero strategy involved and it's mind-numbingly boring.
If anything they need to scale and have more varied attacks.
I dont know what server you are from but the Hunting Community of mine before Crossworld always relayed, if S rank the spawner(s) set pull time, As were usually 2-3 mins after a relay call so groups could get there, but would wait if a PF's party had someone otw. A website was posted everytime a Hunt was killed to track it. Everything was pretty much in-game.
It is not mandatory, but it IS helpful to help others get rewards. Or am I just too much of a good guy to want others who play this game get rewarded as well? But look at what happened with The Firmiment... If there's a way for someone to abuse the system, players will do it.
Open world mobs are free-for-all. It's simply courteous to relay and wait. It is not required. This is player expectation and peer pressure being applied for a desired response.This is one of the major issues i have with this community: The instant gratification at the expense of other players is disgustingly prevalent. It shouldn't matter if its "quick seals." As many as possible should get a shot to participate. Its not a requirement to wait 60 seconds, but are you really going to give other players the shaft, just because you want fast rewards? It shouldn't kill you to treat other players fairly. No, not everyone will get a chance at the hunt, but trolling is a problem. SE needs to overhaul the hunt system. Its an example of content that aged poorly
Mobs =/= story/cornerstone of game's advertisement.
Everyone is treated fairly with hunts, you just have to actually go out and, you know, hunt. The issue with the “community” is that people want prizes to rain out of the sky while someone else does the legwork.This is one of the major issues i have with this community: The instant gratification at the expense of other players is disgustingly prevalent. It shouldn't matter if its "quick seals." As many as possible should get a shot to participate. Its not a requirement to wait 60 seconds, but are you really going to give other players the shaft, just because you want fast rewards? It shouldn't kill you to treat other players fairly. No, not everyone will get a chance at the hunt, but trolling is a problem. SE needs to overhaul the hunt system. Its an example of content that aged poorly
This is also why MSQ has unskippable cutscenes now. A "quick playthrough," even if new players get left behind.
Mobile app is awful so double post-I dont know what server you are from but the Hunting Community of mine before Crossworld always relayed, if S rank the spawner(s) set pull time, As were usually 2-3 mins after a relay call so groups could get there, but would wait if a PF's party had someone otw. A website was posted everytime a Hunt was killed to track it. Everything was pretty much in-game.
It is not mandatory, but it IS helpful to help others get rewards. Or am I just too much of a good guy to want others who play this game get rewarded as well? But look at what happened with The Firmiment... If there's a way for someone to abuse the system, players will do it.
I am in 4 linkshells, and have been an active scout/relayer for years. I like getting the word out when I find a mark as I personally like getting relays in return and think it’s best to play it forward. It is, however, not mandatory and the only rule we have for hunts is that purposely resetting = reportable griefing.
The community on my server has some people that pull instantly. I’ve long accepted that making it to marks I didn’t personally find is a bonus, not a right. The less you feel like you’re owed a kill, the less stressful hunting gets.
This only works if you're not a cross-world hunt scammer. If you're not, kudos.I mean, there's an easy solution to this: go find/track down the hunt yourself. You can't get mad when you're essentially (for lack of a better word) mooching off of somebody else's discovery, and think they're obligated to wait for you, a complete stranger, who, evident from your post, probably wouldn't be appreciative to them for waiting anyway. I mean, you gotta look at the whole picture here OP.
Not even trying to be mean to you homie, just keeping it real.
There was a post someone made here a while back that I really liked, it went something like:
"If the hunt was downed before you arrived, then there were enough people gathered."
Kinda a general thought to throw out there, but like... it doesn't really matter if it's not "required" to wait, or if nobody is "owed" the spawns. There's absolutely nothing wrong with suggesting and discussing changes that would mean more people get to participate in and, yes, enjoy the content more often. People are always gonna miss out no matter what, but that doesn't mean things can't be changed for the better.
Especially looking further down the line. Unless SE changes how they do progression or the game stops adding expansions sooner than later, the level cap is gonna keep getting higher. Imagine how fast ARR hunts will die to a level 90, or 100. I figure it won't be too many expansions before HW and StB hunts melt as fast as the ARR ones do now. A sneeze three zones over would probably knock an ARR S down at that point. :P
I don't agree with fixing things that aren't broken, especially since SE loves to come up with overcomplicated fixes. The old marks give fluff rewards. Its fine if they die fast because we now have several means of earning their fluff rewards with room for even more means of earning them in future content.Kinda a general thought to throw out there, but like... it doesn't really matter if it's not "required" to wait, or if nobody is "owed" the spawns. There's absolutely nothing wrong with suggesting and discussing changes that would mean more people get to participate in and, yes, enjoy the content more often. People are always gonna miss out no matter what, but that doesn't mean things can't be changed for the better.
Especially looking further down the line. Unless SE changes how they do progression or the game stops adding expansions sooner than later, the level cap is gonna keep getting higher. Imagine how fast ARR hunts will die to a level 90, or 100. I figure it won't be too many expansions before HW and StB hunts melt as fast as the ARR ones do now. A sneeze three zones over would probably knock an ARR S down at that point. :P
New hunts are lv 80 and give rewards appropriate to lv 80 players. If you beef up old mobs, they'll eat the folks appropriate to the old zones levels alive. Devs have said that they cannot simply turn marks into fates, and Eureka's scaling works based on the # of people in an instance. At that point they'll have to come up with a new system, which seems like a waste when it'll only affect a handful of mobs.
The comment on seals/tiger kills were in regards to OP saying old hunts are now "valuable" and should be altered because of that value. My point was that they're not any more valuable than any other S rank. If those things are the main reasons you (general you) are after old S's, you have other ways to earn these things.
Last edited by Rokke; 12-13-2019 at 08:58 AM.
Player expectation and peer pressure? Complete nonsense. Calling it that does nothing, but encourage the trolling in the first place. It's no longer a "free-for-all" when:
1) Players are actively making conditions for the rank to spawn
2) When many players coordinate the location of different mobs
I mentioned the MSQ because of the same instant gratification that plagued hunts.
That's not what I was referring to. I was talking about your insistence that the hunts are "fine," when they're currently broken. They should at least make them lvl 80, since it's mainly max level players, who do them
Last edited by REPROBEAN_CHILD; 12-13-2019 at 08:48 AM.
No one is saying it's wrong to discuss changes, but like with any suggestion, there's going to be push-back.Kinda a general thought to throw out there, but like... it doesn't really matter if it's not "required" to wait, or if nobody is "owed" the spawns. There's absolutely nothing wrong with suggesting and discussing changes that would mean more people get to participate in and, yes, enjoy the content more often. People are always gonna miss out no matter what, but that doesn't mean things can't be changed for the better.
Especially looking further down the line. Unless SE changes how they do progression or the game stops adding expansions sooner than later, the level cap is gonna keep getting higher. Imagine how fast ARR hunts will die to a level 90, or 100. I figure it won't be too many expansions before HW and StB hunts melt as fast as the ARR ones do now. A sneeze three zones over would probably knock an ARR S down at that point. :P
It's been said time and again by GMs that Hunts are open world monsters. They are free-for-all and the team encourages competition or something to that effect. The only thing against the rules is resetting them as then it's reportable for griefing.
The thing with getting more people to participate is the lag, because you know, that's always fun, vanishing mobs, slain because of vanishing mob, vanishing party members, which really sucks not getting heals because you vanished (though I think this issue is mainly gone now. Unsure). Plus, there is always that instance cap of 300. Even if ARR and HW hunts were to be 1-shot, with every new expansion comes more hunts. I don't see a reason to re-visit old mobs that give you old rewards. Rewards that can be gotten a multitude of ways. It just comes across as 'I'm upset someone did work to 'snipe' this mob and get credit that I wanted relayed to me and have a chance at, too.'
Player expectation and peer pressure? Complete nonsense. Calling it that does nothing, but encourage the trolling in the first place. It's no longer a "free-for-all" when:
1) Players are actively making conditions for the rank to spawn
2) When many players coordinate the location of different mobs
I mentioned the MSQ because of the same instant gratification that plagued hunts.
That's not what I was referring to. I was talking about your insistence that the hunts are "fine," when they're currently broken. They should at least make them lvl 80, since it's mainly max level players, who do them
Again, that's players peer pressuring into a desired reaction. The GMs have already long weighed in the hunt discussion: Hunts are open world and free-for-all. Call it nonsense all that you wish, but when it comes to the perspective of a player versus the rules as said by a GM, I know who I'm listening to. Notice how they didn't specify an A or S or even a B rank. Players can be co-operative, but it's not required. Yes, S ranks have spawn conditions, but whoever finds them are not required to share it and are completely within their right by the games own rules to "snipe" it, even if they did none of the spawning requirements. Players can follow trains and instantly pull and if they can down it solo, or with a handful of people, it's completely within their right according to the game.
I'm saying referring to why the MSQ has unskippable cutscenes has no correlation to hunts whatsoever.
Also, refer to the response to Avidria.
Here's the link to the forum response on hunt resets, taken in the context of making hunts available to others. 5 years old and still relevant.
Oh, I should quote this, also from that 5-year-dated thread. This should cover those that pull the SS-rank hunts in the Rak'tika Greatwood to simply make them despawn.
In general, any monster in the world that is able to be attacked can be attacked at any time. There is no user agreement section that details the proper time to wait before attacking a hunt mark, at this time. That being said, actions determined to be taken with the intent of disrupting the game play of others can be reported as a grief tactic. This disruption applies to the people actually at the hunt mark, and convoluting the "disruption" to apply because not enough people were present for you to get full credit misses the actual impact of the disruption. And because nothing is black and white, this does not mean that pulling the hunt mark will not result in a grief tactics violation. The circumstances that would cause it are rarer, but not impossible. A GM would make that determination after investigating a report on potential grief tactics.
As in several of my posts, as a player, I appreciate the players who can get people to wait a bit to give more people a chance to participate. However, unless the hunt mark is pulled in a manner that a GM finds to be intentionally disruptive, waiting is a social behaviour, not an edict within the rules.
Last edited by JunseiKei; 12-13-2019 at 09:48 AM. Reason: Added the other quote.
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