Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Lol!

    I do find it hilarious though the response I evoke from board "nobility" and how they just try as hard as they can to spam me off the boards.
    Back then I was pushing an AoE tactic that just drove them up a wall. It included 2 things... Blowing your Deathflare without spamming Ruin 3s (OH THE HORROR) and using Blizzard 2 by subbing BLM (OMG!!!).

    Back then you could stack an ENORMOUS amount of DoTs as SMN because there was no auto upgrade to Bio/Miasma combo and each version Bio 1, Bio 2, Miasma, Miasma 2 all stacked.

    So I said... when doing AoE to stack all of them which bumped the Damage per tick up to like 250 potency per tick. Then use Contagion from Garuda pet to extend the duration by 10 seconds... then Bane them out. Which was standard at the time... then I said move in with Blizzard II to spam it on top of your already ticking DoTs for another 50 potency per tick... all of this didn't even include Pet Damage.

    The Board "nobility" went NUTS over that. They screamed NEVER NEVER NEVER USE Blizzard 2 on top of those its completely worthless!!! You SUCK as a SMN!!!!

    Also I DARED tell everyone to then use Dreadwyrm and Deathflare without using Ruin 3s during Trance as the Finisher...
    OH MY GOD, you'd have thought the world was ending... Lol!! I was a "horrible Summoner" who didn't understand the Job at ALL...

    Well the Devs obviously didn't see it that way. Reality was this combo when combined with Painflares (which also got nerfed from 200 potency to 130 it is today) was pushing like 500 potency attacks plus the occasional 800 or so combination when you used a Deathflare on top of it.

    This was unheard of in HW, no other job had any potency combination that could be pushed that high on a per tick plus burst damage basis. So anyone that used it would just wreck entire hordes of dungeon trash mobs because none of the SMN attacks at that time reduced the damage per target the way they do now.

    And probably why all this got nerfed so badly. And why I was labeled a "terrible Summoner" who "didn't understand the job".

    Lol what a joke.
    (3)

  2. #12
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Neela View Post
    "because other people probably figured that out too." - the fun part is you was one of the last guys who noticed the "how to" after several discussions and the reason why to use R3 out of trance by me. but u didn't get the theorycrafters idea cause u spread a build with stating mp "to outdps" balance builds lol... - now u play the "it was my founding" card - like back than. its just lovely to see that you are just as clueless about the cls as 2 years ago and still think you got some cls wisdom, which u actually still lack in. enough said - far well.
    Why are you coming for Silver about something from years ago that has nothing to do with this topic?....I used R3 outside of Trance during HW at times...it's not something difficult to figure out...no one "founded" it, as if it's some optimal rotation. More to the point Silver has said nothing about any of that in this thread. I think he has brought some interesting points to the table about SMN's current state which brings to light FF14's over reliance on simplistic and formulaic game play mechanics.
    (1)

  3. #13
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    This have been a constant topic in the SMN community.

    The thing is, SMN is on some sort of limbo right now. Despite having "pets" they are but a fraction of what a true pet class would be (micromanagement where?). The job spells still work in a clunky way without the OGCDs now. Demi summons interact in a convoluted way with the Ruin spells - The whole "shove the most spells you can in X timeframe" brings a lot of issues when you have to do this 2/3 of the time. Basically in short, SMN right now feels like... some sort of frankenstein of a job.

    They def. need to take the job to one side of this spectrum: Either develop a pet system that works and stick with it, reverting the playstyle to what it was way before... Or just make a rework like the OP (and many other players) suggest. The way it is now is defnitely not a good place to be, in my point of view.
    (4)

  4. #14
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Neela, Silver, you're both pretty. stop fighting.

    Anyway, in my opinion Trances have been the main gimmick since Stormblood instead of managing DoTs. I feel they're slowly shedding away from being a pet job with how they're focusing more on Demi summons and recently making Egi summons glorified instant GCDs. I really hope they move forward because it's true that Summoner design-wise is a mess with a lot of concepts that just do not blend together.

    What Summoner has as mechanics:
    Aetherflow (although neutered since Shadowbringers)
    Egi/Egi Assault
    DoTs (like Aetherflow, neutered since Stormblood)
    Dreadwyrm Trance
    Demi Summons

    That's a lot of things to work with. Personally I don't have problems actually playing it currently in 5.1 but things like Dreadwyrm Trance and Demi-Bahamut not being merged and Egi summons not being compatible with Demi summons does bug me. I'm also still upset about what they did to Aetherflow. It was pretty much what tied most of Summoner's mechanics together and gave it a more naturally progressing rotation.
    (3)

  5. #15
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Silverquick View Post
    They are really wierd, and out of order too.

    The normal Deathflare is usually used in AoE on trash mobs and such. The Bahamut Trance/Demi is better on Single target because of the Wyrmwave + Ruin combo... so for Boss Mobs. The Phoenix trance that comes last is almost entirely AoE... or rather the best parts of it are... so Trash mobs and adds.

    That would be ok EXCEPT... the normal encounter scheme in almost all instances short of 8 mans is...

    Trash mobs... more Trash Mobs... then Boss Mobs...

    But the Trances are out of order...

    Deathflare (AoE)... Bahamut Demi + Wyrmwave (mostly single target)... Phoenix Trance (AoE multi target).. and you can't change the order you do them in.
    It might SEEM out of order, but it's still better DPS to pull out Bahamut on trash than to just use Garuda the whole time. If you get two Akh Morn casts off Bahamut while he's out you're doing more potency (1,300 potency on the target enemy, 650 on every other enemy total) than you are from the 10 casts of Wind Blade (300 potency total) that Garuda would do. Additionally you can still get wyrmwave attacks off casting Outburst.

    I find in most dungeons at level 80, I can enkindle Bahamut on the first pack pulls, use Firebird Trance on the second pack, and be ready to go to summon Bahamut again for the boss by the time that starts.
    (2)

  6. #16
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by wereotter View Post
    It might SEEM out of order, but it's still better DPS to pull out Bahamut on trash than to just use Garuda the whole time.
    I'm not disputing that, and I agree with you.

    Its just that often I will find myself at the last stage of mobs before a Boss Mob going... Hmm Bahamut Demi is up in my Trance Order, do I blow it now? Or... save it as an opener on the Boss Mob. And I can't change the order of the trancing.

    So it ends up out of the normal flow of the instance. That's my actual point.
    (1)

  7. #17
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    friendly reminder that aetherflow was a better clock than trance could ever be. Dont assume that everyone who asks stuff knows what he is talking about . Soo yes hopefully trance and demi only summoner will never come to pass
    (5)

  8. #18
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I want dreadwyrm trance gone more than anything, it was a bandaid fix for SMNs poor performance in ARR but it went so far away from the pet class identity putting so much focus on the caster that I just dropped SMN.

    Firebird trance is fine, because it’s only really trance in name, you’re actually summoning a demi primal and your moves are changed to Phoenix attacks.

    I’d like to see dreadwyrm trance just be combined with summon demi-bahamut and made to work more like firebird trance but with bahamut. Have us just cycle between firebird and dreadwyrm using our egi assaults between summons.

    I don’t mind the Ruins/DoTs and fester/painflare to be honest, it’s a little bit of filler when you’ve got nothing better to do and it feels a lot more like that in shadowbringers, taking a back seat to egi assaults and trance/demi summon.

    To me SMN is going in the right direction but it still has some of the stewpot of ideas they’ve been trying in the past dripping off of it.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #19
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I’d like to see dreadwyrm trance just be combined with summon demi-bahamut and made to work more like firebird trance but with bahamut.
    People ask for this all the time and it's really worrying because, sadly, there's a pretty good chance SE's going to do it down the line, maybe in 6.0. It would be really unfortunate because a change like that would be an unconditional nerf to the job and make it feel even more terrible to play. Getting aetherflow replaced by a worse version of itself (energy drain) was bad enough, this would just complete the dismantling of everything that made the job good.

    The entire point of DWT and summon bahamut being separate is that you get the option to use both parts separately if you need to. If the boss spawns now, at 0:00 seconds, but a bunch of adds only appear later on at 0:40 seconds, you're able to do things like use DWT at 0:00 to start the cooldown, but only use bahamut 40 seconds later when you really need it. This doesn't change the overall structure of your rotation, as FBT is still coming off cooldown at 1:00, you just get the option to summon bahamut wherever you like within that 1 minute, whether you frontload or backload it is up to you.

    If anything, FBT+summon phoenix being a single button is the problem with the job, because you lose the ability to do things like the above. There is literally no advantage to combining the two buttons, all it does is remove options. If you want to pretend they're combined now there's nothing stopping you from hitting both buttons back-to-back. All it'll do is make life easier for people who have trouble with their hotbars or something - but everyone else will suffer.

    Fun fact, in the latest ultimate fight, there are at least 2-3 situations where leveraging the ability to summon bahamut separately from DWT results in a massive dps gain. During the tank lb3 transition going into the final phase, it so happens that DWT is close to coming off cooldown. If you press DWT before you get stunned, you'll waste the deathflare but gain the ability to begin the final phase with summon bahamut. And because the cutscene is so long, DWT/FBT is back off cooldown by the time it ends too, which means after bahamut ends you can immediately press FBT again and follow it up with phoenix. You basically get 40 seconds straight of demi summons at the start of the last phase.

    Getting an extra demi summon, up to 2000 extra potency on the only phase where dps matters is a pretty big deal, and this is only possible because DWT and summon bahamut are separate. If you tried this with FBT, you'd just summon phoenix at the same time and watch helplessly as it does nothing during the cutscene.

    Sometimes a visual example is best, so here's that exact moment from my last reclear.
    https://www.twitch.tv/videos/523150159?t=00h10m30s
    (0)
    Last edited by Myon88; 12-19-2019 at 06:05 PM.

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Myon88 View Post
    People ask for this all the time and it's really worrying because, sadly, there's a pretty good chance SE's going to do it down the line, maybe in 6.0. It would be really unfortunate because a change like that would be an unconditional nerf to the job and make it feel even more terrible to play. Getting aetherflow replaced by a worse version of itself (energy drain) was bad enough, this would just complete the dismantling of everything that made the job good.

    The entire point of DWT and summon bahamut being separate is that you get the option to use both parts separately if you need to. If the boss spawns now, at 0:00 seconds, but a bunch of adds only appear later on at 0:40 seconds, you're able to do things like use DWT at 0:00 to start the cooldown, but only use bahamut 40 seconds later when you really need it. This doesn't change the overall structure of your rotation, as FBT is still coming off cooldown at 1:00, you just get the option to summon bahamut wherever you like within that 1 minute, whether you frontload or backload it is up to you.

    If anything, FBT+summon phoenix being a single button is the problem with the job, because you lose the ability to do things like the above. There is literally no advantage to combining the two buttons, all it does is remove options. If you want to pretend they're combined now there's nothing stopping you from hitting both buttons back-to-back. All it'll do is make life easier for people who have trouble with their hotbars or something - but everyone else will suffer.

    Fun fact, in the latest ultimate fight, there are at least 2-3 situations where leveraging the ability to summon bahamut separately from DWT results in a massive dps gain. During the tank lb3 transition going into the final phase, it so happens that DWT is close to coming off cooldown. If you press DWT before you get stunned, you'll waste the deathflare but gain the ability to begin the final phase with summon bahamut. And because the cutscene is so long, DWT/FBT is back off cooldown by the time it ends too, which means after bahamut ends you can immediately press FBT again and follow it up with phoenix. You basically get 40 seconds straight of demi summons at the start of the last phase.

    Getting an extra demi summon, up to 2000 extra potency on the only phase where dps matters is a pretty big deal, and this is only possible because DWT and summon bahamut are separate. If you tried this with FBT, you'd just summon phoenix at the same time and watch helplessly as it does nothing during the cutscene.

    Sometimes a visual example is best, so here's that exact moment from my last reclear.
    https://www.twitch.tv/videos/523150159?t=00h10m30s
    The change would likely come with other changes, like recast reductions. I’m thinking more along the lines of pvp SMN rotation where the trances(or demi Summons replacing trances) are 30 seconds apart and you’d just alternate between them using egi assaults, energy drain and fester in the 30 seconds downtime between each one, we’d likely be able to keep full uptime on tri-disaster that way too which I’d be ok with cause again, DoTs shouldn’t be a focus on SMN. Or maybe we’ll get a third demi primal in 6.0 and they’ll combine Bahamut into DWT and that third demi primal would essentially take DWT’s spot in the rotation. Might be a nerf to some optimised ultimate rotation but I’m sure that there would be new ways to optimise the rotation around the demi summons instead and again, it places the focus on the pet which is good, trances put too much focus on the caster which shouldn’t be the case for a pet job.
    (1)
    Last edited by Cabalabob; 12-19-2019 at 09:18 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

Page 2 of 3 FirstFirst 1 2 3 LastLast