Quote Originally Posted by Sloprano View Post
This is a point needed to be adressed, as my fight for return to 3.0 sometimes loses context. I had a simple wish for 5.0 Scholar: Fun.

A bit more fleshed out: "More fun than I had in 3.0". How does one achieved this? Nobody knows, and in fear of driving this thread off it's rails on semantics will say ll I know I had great nuf in 3.0 so I knew SE was capable. Had a bit of it in 4.0 and have none in 5.0. I would've taken anything that was a busy, versatile or unorthodox, or all three, you know, like 3.0 SCH. And evolution of the job that maybe took away, but added more to make way for bold new ideas and playstyles keeping me busy all the way back to Sastasha and beyond dots and arcanist tools so they paled in comparison. The potential was unlimited and I was ready for SE to blow my mind. Instead they threw some wet cloth my way that had already stagnated when I learned Broil had gotten it's second upgrade.

Sometimes on the "stages of grief" I drop to "bargaining" to try and see it from SE's point of view, but there is nothing to see and instead memories of Selene, pet hotbar, Arcanist and Cleric stance float to the surface and Im straight back up at "Anger."
I've expressed my opinion on different aspects of 3.0 before, I'm just gonna say it for context: Cleric Stance was cool, dots were bloat.

As for why you're not having fun, is job design the only explanation?
You now have years of experience playing the job. How much of it is fatigue or nostalgia and how much of it is actual class design?

Quote Originally Posted by Sloprano View Post
Is that a food analogy on a forum? Then lets go the whole way.

[...]
I've clarified in a later reply what the point of the analogy was. I don't know why you all get so hung up on expanding on this after I've already clarified in a later post that it's not an all-encompassing analogy.

I'm just going to assume you can't address the point, so you expand on irrelevant stuff - until someone explains to me why they are entitled to the explanation and reasoning behind design changes.