
Originally Posted by
KalinOrthos
I'll be honest, I think the "tank change" as you put it, is the best thing to happen to tanking in a very long time in this game. During Stormblood, I started raiding in Deltascape, was pulled in as a DRK even though I was undergeared, and then promptly got kicked for staying in tank stance to keep enmity and to make it easier on the healers. Being forced into DPS stance as a tank really killed the entire experience of the game as a tank main, as I don't play a tank to do damage, but to be a gods-damned wall.
But you are ignoring the fact that Warrior was a major casualty of the change. While DRK and PLD lost very little except a few stance specific things (though DRK is its own can of worms), Warrior lost a menagerie of options and skills that were stance specific, to the point where the job is almost too simple. That's our issue here; Warrior, in its current state, is a stale, hollow representation of what could have been, and your advocacy that everything is fine is ill-informed and narrow-minded.
Of course they don't stand alone. Nascent Chaos is just a steroid to Fell Cleave and Decimate. You get the ability to generate meter from AoE, somethign that should have been there way before 72, and you get old ToB back at 78. THIS IS THE PROBLEM. The only actually new thing Warriors get is Nascent Flash, which is cool, but is mostly used as mitigation, either for yourself or as OT; neither of these actually do much in the way to actually make a Warrior feel like the juggernaut of the group.