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  1. #22
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    I understand that, hence the casualization issue that some people are having now with some MMOs. But that's also why we express our different opinions in forums and other places, so that people don't assume that we all think a certain way. It's up to SE to whom and how they will cater FFXIV.

    With regard to the topic of this thread, it is my perspective that, at least for WAR, RDM, and I would say SAM, the changes have been good overall, including any multiple usage of abilities (especially since SAM and WAR and RDM have different usage of those repeat abilities).
    Again, I feel you're continuously missing the point here, especially when you're responding to a single line of the entire post that is filled with reasonable arguments. On top of that, you're comparing Warrior to Samurai and Red Mage. The latter two got additions to their damage toolkits, more buttons to use, and, in RDM's case, mobility options, when, again, and I need you to understand, Warrior gets nothing but a damage steroid. The comparison is a false equivalence, and you ignoring majority opinion that there might be a problem because "well I like this thing" is rather narrow-minded.

    Regarding red mage, though they have additional tools in their kit, I agree with Shurrikhan that more could have and probably should have been done. While it's a very simple class to get into, it's also a very easy class to master compared to the other jobs, and adding complexity could give the job more depth and engagement, but instead we get another step at the end of the melee phase. Having Reprise available as a ranged mobility option does help RDM compete with SMN's mobility, but I don't think it's enough, especially when Moulinet is better in some situations.
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    Last edited by KalinOrthos; 12-07-2019 at 12:39 PM.