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  1. #11
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
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    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    So would that turn into 'use a small handfull of spells that happen to be useful for this fight then swap out to another small handful for the next one?'

    In a game designed around that, that may be interesting, but I don't think that would translate well into FFXIV's main combat.
    (6)

  2. #12
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by rachcouture View Post
    Okay, but adding something as mundane as a rotation in a game that has too many of them isn't going to do it.
    Too many? Irrelevant. Each job is only concerned with its own rotation, not any other rotation.
    (8)

  3. #13
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    So would that turn into 'use a small handfull of spells that happen to be useful for this fight then swap out to another small handful for the next one?'

    In a game designed around that, that may be interesting, but I don't think that would translate well into FFXIV's main combat.
    ESO yes, FFXIV no.
    (1)
    WHM | RDM | DNC

  4. #14
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I mean I can get preferring a system where you choose from a set of abilities depending on the circumstances, but that game isn't FFXIV. Not in the main content anyway. In a game designed for that it could be great.

    Having ONE job designed like that in a game designed around having roations (or at the very least, a semi rotation with lots of procs like dancer has. ) and applying those rotations to boss fights with different mechanics flying at you, I feel wouldn't really mesh well.

    Something like WoW's talent system might work, where you have your core abilities and can choose from a list of abilities that augment the rotation to change things up or to play to the mechanics of different encounters. But having one special snowflake job that can do any role or can completely change up its abiltiies between duties rather than a rotation designed to flow and have synergy with its abilities, would just not fit IMO. In another game with a different overarching design sure, but not in FFXIV.
    (0)

  5. #15
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I suppose that instead of having a standard skill progression, you could unlock slots that would be filled by the player with skills they have learned. Your skill rotation could essentially be similar to other classes in that you'd have a 1-2-3 chain or two, a few OGCDs, a few panic buttons or big DPS buttons, etc. but exactly what skills those were would be chosen by the player. Each learned skill would have an associated classification and each slot would have a classification(s) that could be slotted into it so that you couldn't just put your most powerful skills in your basic 1-2-3 chain. Each slot might also have an attached bonus that would impact the skill slotted into it as well to encourage mixing and matching depending on content or player preference (say slotting an attack into your 3 chain slot would give it a potency boost or make it an AoE, or putting something into your OGCD slot #1 would make it a DoT).

    This should largely marry the learn skills nature of the BLU while still mostly keeping it viable in the system we have currently. The only real issue would be that there would be definitively BiS skill/slot choices but that's not really a large departure from the rest of the game given that even the most basic rotations for every class are pretty much set in stone anyway.
    (0)

  6. #16
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by rachcouture View Post
    Who says a job needs a rotation?
    You realise by definition that any optimal way to play a class is in fact a rotation, like you could have a class that picks skills on a fight by fight basis with a priority system and it'd still have a rotation unless the class was literally pure rng
    (16)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #17
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by Bright-Flower View Post
    I mean I can get preferring a system where you choose from a set of abilities depending on the circumstances, but that game isn't FFXIV. Not in the main content anyway. In a game designed for that it could be great.

    Having ONE job designed like that in a game designed around having roations (or at the very least, a semi rotation with lots of procs like dancer has. ) and applying those rotations to boss fights with different mechanics flying at you, I feel wouldn't really mesh well.

    Something like WoW's talent system might work, where you have your core abilities and can choose from a list of abilities that augment the rotation to change things up or to play to the mechanics of different encounters. But having one special snowflake job that can do any role or can completely change up its abiltiies between duties rather than a rotation designed to flow and have synergy with its abilities, would just not fit IMO. In another game with a different overarching design sure, but not in FFXIV.
    FFXIV sort of has that. It's called changing your job. But people don't want to be forced to level another job to do different duties, so every job has to be able to do every main content. That's why many people don't like the concept of Limited Job, at least as it exists now, as they want to be able to main BLU (not to mention not being able to just queue for a duty).
    (1)

  8. #18
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    But to answer the question I'd have 3 specs, all revolving around blus unique mechanic of rapid casting with ogcds with cast times

    Elemental DPS spec:
    Uses ogcds to apply various elemental debuffs, which are then exploited with spells to make elemental chains to do damage

    Physical Tank spec:
    Uses skills like bristle and whistle which are gcds that buff damage, to combo into large single hits, applies a phsyical vuln too

    Invert Healer Spec:
    Has a core set of moves such as song of torment and abyssal transfixion and bad breath, then can use invert to turn damage skills into healing skills, think like old cleric stance but it literally flips the purpose of the skill.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #19
    Player

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    Nov 2018
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    Quote Originally Posted by ReiMakoto View Post
    You realise by definition that any optimal way to play a class is in fact a rotation, like you could have a class that picks skills on a fight by fight basis with a priority system and it'd still have a rotation unless the class was literally pure rng
    Even pure RNG is still a rotation; bard comes close to that. A rotationless job system would require no synergy between abilities as well as no limitation in ability usage. Even putting a resource, like a cooldown or MP, can tempt you to use another ability, and you've got a rotation as soon as you use two or more abilities in combat.

    The tab targeting game that comes close to not having a rotation for me is playing SWTOR in story mode where you can be at max level and just spam literally one offensive ability for many fights while your companion keeps you alive.
    (0)

  10. #20
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by linay View Post
    Even pure RNG is still a rotation; bard comes close to that. A rotationless job system would require no synergy between abilities as well as no limitation in ability usage. Even putting a resource, like a cooldown or MP, can tempt you to use another ability, and you've got a rotation as soon as you use two or more abilities in combat.

    The tab targeting game that comes close to not having a rotation for me is playing SWTOR in story mode where you can be at max level and just spam literally one offensive ability for many fights while your companion keeps you alive.
    Im talking like pure random though is the only way to literally not have a rotation, as it like youre basically just playing bop it the class, even spamming one skill over and over is a rotation, and bard is priority based.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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