100% Agree with the original post. Same exact mindset. I ended up unintentionally taking a break from the game itself and still feel even less attachment for it than I ever have before. Once the MSQ was over, I really didn't feel compelled to play at all, which is pretty unusual for me. I play SCH on my alt, and AST as my main. I can't even get myself to AST at all because I find the new draw/play as separate buttons way too clunky and inefficient. On top of an unrewarding card system? Yeah... Not my cuppa tea. I also found that I actually heal less. In regular content, I really don't need to use Benefic or Benefic II, rarely ever need Helios. All I need to do is spam combust/malefic then pop one of my healing cooldowns once tank or other gets less than 75%HP and bam. Good to go. AST never even had a great DPS skillset (unlike SCH). It had more support skills which made the class more engaging. Like, for example, our stun that is now yet another cool down heal. I used that whenever we had a big mob with lots of AoEs. If anything, I would've liked that to have a shorter cooldown to be more effective gameplay-wise. Not be turned into another cooldown heal (we don't need more of those. Really.).

And it's not just healing, either. My other class, Bard, has so many empty slots (I pre-assigned all of its skills to hotbar) that it feels unrewarding to play. I liked the juggling and strategy - however small - to both my AST and BRD classes. I liked the support skills. They stimulated my brain, kept my hands dancing on the gamepad, kept me from getting bored, and made me feel like I was contributing something to the group that not every class could contribute to.

For games or any hobby, I think it's important to have that satisfaction that you're actually contributing something, that you're good at it or feel good doing it at least. Overcoming challenges and getting good at XYZ is rewarding. But if something is too easy and isn't fulfilling like that, then... it's really not worth doing.