Quote Originally Posted by Avidria View Post
Im pretty sure the game either tells you directly or heavily points you toward needing to limit break to finish that fight. I think the LB fills like right then? Idk but I remember realizing that nothing was working and I had an LB to use and just going for it lmao
The issue with a lot of this is that most of that pointer style stuff comes up in a chat log that's stuck away on a corner of the screen while players are often paying attention to what's going on in the centre of the screen..

The other issue is if a player is using the default log settings then any npc dialog that comes up disappears from the log very very quickly and can be very easily missed. Or people with customised filters again might miss it if it's on the wrong tab.

This has been a long standing issue that ties to many of the earlier job quests and all sort a of things. It's not a difficulty issue it's just a clarity issue. It's why people have suggested npc speech bubbles or audible voices and stuff a few times over the years for some such events.