Quote Originally Posted by Leidiriv View Post
Yep! At a very very basic window it's easy to use melee combos when they're up, not worry about optimizing procs, and use Manafication whenever. But then you add in fixing procs before a combo, Swiftcast usage, proactive mana fixing for each Manafication cycle, proper Acceleration usage, identifying when to go with the 110s Manafication cycle or the 120s cycle, and suddenly there's an extremely high skillcap there for RDM.
This. RDM's skill ceiling isn't obvious; it's in a whole bunch of micro-adjustments that seem, individually, like there's not much variance, but there's so many of them that they all add up. There isn't a massive 'THIS IS A MISTAKE' drop-off like there's going to be in some other rotations; your dps doesn't die for 'dropping a stack' it does the death of a thousand tiny cuts from individual micromanagement mistakes that you constantly deal with even when you think you aren't.