Well, we're just a few weeks into Ishgard, it's almost empty besides a few levelers, the rewards aren't worth much, the theorycrafting and rotation chat is long since over, the mb's have crashed, DoH chat channels discuss other things, no one needs a crafter for anything and casual players who tried it have moved back to roulettes. Is this really what we wanted?

Quote Originally Posted by Zarabeth View Post
I really don't understand why anyone would want to make crafting "hardcore". I've been crafting since arr beta and keep my crafts maxed so I can make stuff for my friends. I see no need for hardcore crafting in a casual game.
Why wouldn't people want a challenge or a few crafts that feel satisfying? Just because you don't understand it, doesn't make others opinions invalid.

The "casual game" argument makes no sense when a wide variety of content has challenges. Eureka was a long grind and had BA. Triple Triad is a huge grind. Breeding r9 chocobos is difficult. Soloing the highest floors of PotD and HoH is very challenging. PvP has a top 100 leaderboard. Extreme, Savage and Ultimate exist. Verminion and Mahjong can be quite complex. The sightseeing log has pinpoint jumps that can take hours to master. And then crafting too used to require some dedication to make Master Recipe items.

Your friends won't need you anymore either. They can easily 1 button macro everything or buy it ridiculously cheap now.