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  1. #131
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    We could bring back support skills in a meaningfull way. Why give eveey healer such homogenized tools? Point blank aoe heal, single target heal and stronger single target heal.

    The most unique healing spells are rarely used or have long CDs. Im talking about Cure 3, Excogitation, Synastry, Plenary Indulgence, Horoscope.

    They have all unique and interesting effects/ conditions. Make more of those!

    Hell even Sacred Soil/ Earthly Star/Asylum type of heals.

    Imagine fields of healing that pulse and heal everytime you cast the appropriate spell. Imagine a heal/shield that jumps around your party after it is spent. Imagine proximity based heals that become stronger the closer you are to your target. Imagine placing a dot on your target that causes it to heal the players attacking it. Imagine giving everybody in your raid an enchantment that causes them to drain HP off their targets.

    More interesting healing mechanics please.
    (11)

  2. #132
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GrimGale View Post
    We could bring back support skills in a meaningfull way. Why give eveey healer such homogenized tools? Point blank aoe heal, single target heal and stronger single target heal.

    The most unique healing spells are rarely used or have long CDs. Im talking about Cure 3, Excogitation, Synastry, Plenary Indulgence, Horoscope.

    They have all unique and interesting effects/ conditions. Make more of those!

    Hell even Sacred Soil/ Earthly Star/Asylum type of heals.

    Imagine fields of healing that pulse and heal everytime you cast the appropriate spell. Imagine a heal/shield that jumps around your party after it is spent. Imagine proximity based heals that become stronger the closer you are to your target. Imagine placing a dot on your target that causes it to heal the players attacking it. Imagine giving everybody in your raid an enchantment that causes them to drain HP off their targets.

    More interesting healing mechanics please.
    The dev team heard your plea, and healers will get a new and original healing CD, unlike any other spell before it: 715 potency on a 62s cooldown!

    Please look forward for more in 7.0!
    (6)

  3. #133
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    The dual aspects of the healer jobs don't interact with each other. Why not design healers as to have their specific healing types synergize with the other parts of their kit?

    AST cards exist completely separate from their healing. Give them skills that heal and extend those buffs. Card that heals or a heal that buffs!

    WHM has lillies that sorta sinergize with healing, but why make it so obtuse? Make lillies act as oGCds so that they can be woven into damage spells and viceversa. Give them more skills like assize that heal and damage both at the same time.

    SCH's strategistic nature is reduced to a single debuff, why not emphasize on that while expanding on the uses of the faerie gauge?
    (8)

  4. #134
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I am very happy with healers right now. They are fun and engaging. This is of course my opinion but the folks I play with are in broad agreement with me. As far as I'm aware it's a few forum posters - few as in very small numbers of the community ever go anywhere near the forums or even any other online community outside the game, if people I know are anything to go by. Naturally this is anecdotal but I have to draw my conclusions from somewhere and I see a large discrepancy between the forums and the people in game - so yeah, a few forum posters who are the unhappy ones.

    Of course I could well be mistaken but I imagine SE has access to better data on the subject than anyone else, and will make changes or not accordingly.

    I would prefer them to continue in their current mode
    (1)

  5. #135
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I think healing combos would be a good idea.

    For example, since SCH got neutered in low level play when a tank is taking massive damage I have to result to alternating Adlo for a maintenance shield > Physic to keep him alive. It works better than you think it would.

    We all have a basic heal and a better heal. Casting the basic heal should buff or activate the better heal. We sort of already have that in Asylum / Sacred soil with their +healing modifiers

    But if we REALLY wanted to get crazy, introduce a Chloromancer (from RIFT) type healer. A healer that does leech healing as a % base of it's damage with a few decent heals thrown in.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #136
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    I enjoyed Astrologian so much in Stormblood, one direct damage attack, one dot and one aoe is not the only issue.. It's not just a lack of rotation that will upset people, for me it's the way that utility and gameplay depth not stemming from doing damage was also reduced.

    I would not be as upset with the changes if they hadn't lied about healing being hard enough that you have to focus on it. I was actually really excited when 5.0 arrived and I had to manage cooldowns on my Astrologian, and watch the party carefully knowing that I needed to have tight timing to overcome the weakened healing if more damage came in - but that turned out to be a tuning glitch, not intended design. It was a short lived experience.

    Now after a few months of play time, it's very clear.. Potencies were scaled down, but the new ogcds make it so easy to just not only ignore that completely but to make healing seem more potent than ever, and to just erase raidwides and deal with spot healing without a second thought. None of the new content is any more challenging than it was in prior expansions in the end. Healing is likely easier at this point than it was in Heavensward or late ARR.

    Astrologian lost interesting gameplay elements like making spell combos using time extension, the new card game is mind numbingly unengaging and offers nothing but a straight damage boost. I find Scholar much less interactive to heal on. Eos / Selene are so sluggish and unresponsive, and heal whether they're moving or not. The fun of working with your mini co-healer is gone, and the new gameplay around this central class mechanic is like "press regen before melting her down into a few more ogcds".. White mage got um.. A nuke?..

    We were told that these changes were to make way for a new healing focused design. The end result is that we didn't get it. People who enjoyed their damage rotations lost them, people who loved working with Eos ended up with broken Eos, Astrologian became "damage buff bot" and healing is no more engaging.
    (18)
    Last edited by Synaesthesia; 11-30-2019 at 05:06 PM.

  7. #137
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    I think healing combos would be a good idea.

    For example, since SCH got neutered in low level play when a tank is taking massive damage I have to result to alternating Adlo for a maintenance shield > Physic to keep him alive. It works better than you think it would.

    We all have a basic heal and a better heal. Casting the basic heal should buff or activate the better heal. We sort of already have that in Asylum / Sacred soil with their +healing modifiers

    But if we REALLY wanted to get crazy, introduce a Chloromancer (from RIFT) type healer. A healer that does leech healing as a % base of it's damage with a few decent heals thrown in.
    You remind of the great moments running around as either Chloromancer, Druid or Warden in that game and the playstyles they brought as an invasion descended on a zone.

    I was always under impression we did have a combo: Order Embrace on same target you're casting Adlo og Physick on, covering for the low health restoration on those. Now imagine that concept taken to town: Lily gets buffs or additional effects on spells if you use a pet hotbar skill when you're casting. Or even, the longer you're casting. Lily can feel the deep concentration you're in when hardcasting ressurection for 8 seconds in Copied Factory and her movement, potency and effects increases. Throw back more use for and more spells with cast time, making your own movement and placement near as important as BLM's, but not only advised but encouraged to put Lily to more use when standing still. Or hell, Fey Union only works on us and increases spell casting speed to accomodate all this standing around and other stuff, but then still makes her vulnerable to aoes and unable to do anything else. An actual cooldown spell with some risks like Dissipation that instead puts your partner at risk.
    (1)
    Last edited by Sloprano; 11-30-2019 at 05:29 PM. Reason: #SeleneForPrez

  8. #138
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    SB AST job was unique because his cards system brought unpredictable elements into predictable fights which means, you could do hundred of times the same dungeon, the same trial, the same raid, you would never be bored.
    Each content and their situations with team composition change your way to play the cards drawn (Draw, Sleeve Draw was a very fun mini-puzzle to resolve quickly).
    This was the job with the most playstyles because of the richness and depth of the cards system where you were learning and trying new things every months.
    Adding the Time abilities to his kit and you obtained a very good synergy and a fun gameplay to play with.
    If you look at the ShB AST, you can remove everything I have said.
    (9)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #139
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Elladie View Post

    Of course I could well be mistaken but I imagine SE has access to better data on the subject than anyone else, and will make changes or not accordingly.
    Yeah someone who actually trusted that to happen would be exhibiting blind faith at this point. The evidence is to the contrary, and if you've ever had to make a group decision in a company, you'd know that firms are not rational actors.
    (4)
    Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway

  10. #140
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    I think the team as whole need fresh blood inside their ranks
    (11)

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