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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alucard135 View Post
    Well, Yoshi P did say in an interview that people should ask in the forums if they wanted restriction on some sets to be removed. So it doesn't make any sense that people shouldn't ask.

    https://www.aetherflowmedia.com/issues/winter-2018/ pp.226

    Out of curiosity, what are the valid reasons for restrictions that are you're referring to?
    Asking for restrictions to be lifted and complaining about the ones that are in place are two entirely different things. And Yoshi's comments pertained to releasing sets of gear for classes that currently have restrictions. I should not have to mention that once they are in place, they are troublesome to remove. It is much easier to release sets of gear that mimic them and made available for other jobs and roles, which they have done. This does not prohibit them in any way for releasing new sets of gear that are entirely new to the game and place restrictions on them, which we all should be used to by now.

    Restrictions, despite contrary belief, don't hinder options and diversity in the game. I should ask if all the roles in the game are wearing a set intended for casters/tanks/healers, how is this not homogenization? Sure, if restrictions are not in place it gives the player more options to glamour, but this does not necessarily mean it is going to eliminate homogenization among the playerbase. This is done through diversity, and sometimes the devs have to force it, especially with new sets of gear that will undoubtedly be trendy and a novelty upon their implementation.

    Restrictions by nature are preventative, so they are in place to keep player acquisition in check. They also exist to provide incentive. Weekly loot lockouts and capped tomes are examples of said restrictions, and prevent players from getting BiS in a matter of days or even hours. As a result the content stays relevant until better gear is released, which gives new players the same opportunity to clear the content as those before them.

    In the case of glamour, the restrictions provide incentive to play those roles and the jobs within them. Not wanting to play a certain job in order to obtain it is a moot argument made by the other poster because SE still needs those roles and jobs queueing into the content so they at least attempt to get a balance among all the jobs they've released into the game.

    Lastly, it is simply ok for some things to be restricted. Certainly more ok than it would be for restrictions to be eliminated entirely, which hopefully I enlightened to how it can be harmful to the game. You don't give an inch to the "I want my cake and eat it too" peeps, as they will take a mile. Restrictions doesn't have to be demonized like they are here.
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  2. #2
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Asking for restrictions to be lifted and complaining about the ones that are in place are two entirely different things. And Yoshi's comments pertained to releasing sets of gear for classes that currently have restrictions. I should not have to mention that once they are in place, they are troublesome to remove. It is much easier to release sets of gear that mimic them and made available for other jobs and roles, which they have done. This does not prohibit them in any way for releasing new sets of gear that are entirely new to the game and place restrictions on them, which we all should be used to by now.
    I don't disagree here. I'm all in with the replica route they did with the skypirate set. In fact, they should make a system where you can convert the item you get to a level 1 replica by exchanging it under certain conditions (such as having the required job for it leveled up). This way you only create the replica if you're not gonna use that gear anymore.

    I'm not sure if OP's intention is to actually have role restriction removed from the gear, where you can wear the level 80 gear on any class. But if it is, then I'm 100% sure that's a hard no from Yoshi P. No point asking about that.

    Quote Originally Posted by Gemina View Post
    Restrictions, despite contrary belief, don't hinder options and diversity in the game. I should ask if all the roles in the game are wearing a set intended for casters/tanks/healers, how is this not homogenization? Sure, if restrictions are not in place it gives the player more options to glamour, but this does not necessarily mean it is going to eliminate homogenization among the playerbase. This is done through diversity, and sometimes the devs have to force it, especially with new sets of gear that will undoubtedly be trendy and a novelty upon their implementation.
    Here I would disagree. People would wear the same gear set for a couple of days and change to something else. Everyone was wearing Krile and Aymeric outfits when they got first released. Now, you don't see them a lot anymore. The same will happen to every new gear. But! your argument would be true in the case we have very few gear in the game. If we assumed we don't have any gear other than YoRHa gear, then if you removed the restriction, you'd see a lot wearing the gear that everyone thinks looks good. With the restriction, you'd force people to look different. But we don't have this case, you have a lot of options to choose from already, and allowing you to use more will increase diversity in this case. Now people are wearing the 2B bottom just for the butt. If more that looks similar got released, you'd see people using them also instead of 2B alone.

    Character creation is an example of how you'd still end up with homogenized looks when you restrict the options to a predetermined faces. Only thing differentiating others is just the hair, skin/eye color and face paintings.



    Meet Ardbert. I forgot this guy's name in MSQ, but every time I look at him, I just remember Ardbert.

    Quote Originally Posted by Gemina View Post
    Restrictions by nature are preventative, so they are in place to keep player acquisition in check. They also exist to provide incentive. Weekly loot lockouts and capped tomes are examples of said restrictions, and prevent players from getting BiS in a matter of days or even hours. As a result the content stays relevant until better gear is released, which gives new players the same opportunity to clear the content as those before them.

    In the case of glamour, the restrictions provide incentive to play those roles and the jobs within them. Not wanting to play a certain job in order to obtain it is a moot argument made by the other poster because SE still needs those roles and jobs queueing into the content so they at least attempt to get a balance among all the jobs they've released into the game.
    I do agree with this kind of restriction. And yes, I stated before that if they were to implement a system that allows you to glamour other role gear, then they should add a condition that you already have a job that can equip it at the required level. In fact, that would give people more incentive to level other jobs to be able to glamour them. We all know that glamour is the true end game to a lot. It will give even more incentive for others to do old content for that gear.
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    Last edited by Alucard135; 11-27-2019 at 12:32 PM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alucard135 View Post
    Here I would disagree. People would wear the same gear set for a couple of days and change to something else. Everyone was wearing Krile and Aymeric outfits when they got first released. Now, you don't see them a lot anymore. The same will happen to every new gear. But! your argument would be true in the case we have very few gear in the game. If we assumed we don't have any gear other than YoRHa gear, then if you removed the restriction, you'd see a lot wearing the gear that everyone thinks looks good. With the restriction, you'd force people to look different. But we don't have this case, you have a lot of options to choose from already, and allowing you to use more will increase diversity in this case. Now people are wearing the 2B bottom just for the butt. If more that looks similar got released, you'd see people using them also instead of 2B alone.
    I can turn the argument just as easily and say that in time, restricted gear will get the versions for other roles released. Guaranteed? No. But neither is any combination of gear i decide to put together not being thought up by someone else. The likelihood of two different jobs wearing the same piece of gear does not decrease with lifting restrictions; it increases it. This probability increases exponentially the newer the item is, as is the case with 2B butt. I really don't know any other way how to explain how less is more in this case.

    Character creation is an example of how you'd still end up with homogenized looks when you restrict the options to a predetermined faces. Only thing differentiating others is just the hair, skin/eye color and face paintings.



    Meet Ardbert. I forgot this guy's name in MSQ, but every time I look at him, I just remember Ardbert.
    CC is a bit of a different topic. However, I will mention that distant relatives with uncanny physical similarities exists in the real world too. Not saying these two NPCs are related, but I think you get the idea.

    I do agree with this kind of restriction. And yes, I stated before that if they were to implement a system that allows you to glamour other role gear, then they should add a condition that you already have a job that can equip it at the required level. In fact, that would give people more incentive to level other jobs to be able to glamour them. We all know that glamour is the true end game to a lot. It will give even more incentive for others to do old content for that gear.
    I think I could possibly meet you at this level, and would love if the game currently worked this way. You'd see a healer in a caster set of a certain level and immediately know they earned it as a caster at that level, and you would have to do the same if you want your own healer to wear it. Unfortunately, they would have to rework current systems the game uses. Like I said before, it's much easier for them to just release new sets that copy those designs. As long as they are dyeable, they should suffice for the most part, and sometimes look even better than the original versions.
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