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  1. #61
    Player
    Bright-Flower's Avatar
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    Jul 2018
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    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't see why the YORHA gear should be a special case, but I AM in favor of removing job/class restrictions on all gear EXCEPT for weapons, offhand items and job/class specific gear. Such as artifact armors or the profession specific doh/dol sets.

    If a set is made for just one job or one doh/dol class, then sure, I see the value in not letting everyone glam it. But for all other gear, I see no reason (other than it being difficult to actually do because of crummy 1.0 foundation) to not allow you to say glam fending gear onto aiming or scouting onto striking etc in general. But the YORHA gear specifically? If they're going to remove those trestrictions might as well remove it for all roll based sets.
    (3)

  2. #62
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    I’d be for this. The Aiming body is my favorite of the Nier body pieces (with the Caster one being second), and I would like to be able to use them on my healers since I’m not all about the 80s prom dress look. I doubt that this would increase any sort of “homogeneity”—it would actually give all roles more glamour options to pick from...which is kind of the opposite of something that is homogenized.

    Quote Originally Posted by JohnSpawnVFX View Post
    Which same thing? Which one of the sets, given all of them would be available?

    At least be honest and admit it's just a case "I don't care about it, so no one should have it" instead of making nonsense BS reasons. How in hell does unlocking the different sets for all roles = homogeneity?
    I’m wagering some just don’t understand what the word “homogeneity” means at this point. After reading 6 pages of the same couple of posters employing the word dodging the question of “how would giving people more glamour options make things homogenized”.
    (12)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #63
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I can understand people not wanting a certain option for reasons like 1- It can affect gameplay 2- It can affect content development 3- It doesn't fit the lore, immersion etc. (like removing job gear restriction) 4- If you want it, put the effort to get it (like dyeable raid gear from savage or unsynced ultimates) 5- it's inappropriate for some cultures.

    But the "I don't want to see a lot of people wearing it" reason, for something that has no effect on lore or immersion, seems more to have reached the realm of entitlement to be honest. Of course the "you want to wear it, then level the role for it" reason is a understandable (no.4) as long as it's not tied to "but you shouldn't be able to use it on other roles. Because I don't want to see others wearing it".
    (2)
    Last edited by Alucard135; 11-27-2019 at 05:29 AM.

  4. #64
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I’m wagering some just don’t understand what the word “homogeneity” means at this point. After reading 6 pages of the same couple of posters employing the word dodging the question of “how would giving people more glamour options make things homogenized”.
    I think a lot of it comes from what people are specifically asking for. Theres some "I want pieces to be unlocked universally so I can go crazy with my designs" and theres a lot of "I want to use XYZ piece on everything, because that piece is cool".

    Personally, I think its dumb we already have as much nonsense all/all stuff as we do. "Is mostly naked bikinifrog a tank, a healer or dps?!" isnt a question that should ever be asked.

    Id love a few specific things to be unlocked (why are the only pairs of gloves that look like legit work gloves not a crafter item, but DoW?), but having things armor-type locked isnt a bad thing. Being able to identify at a glance heavy armor = tank, lighter armor = melee/range dps, cloth/robes = caster/healer is a staple of this genre.
    (2)
    Last edited by Barraind; 11-27-2019 at 05:24 AM.

  5. #65
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Barraind View Post
    I think a lot of it comes from what people are specifically asking for. Theres some "I want pieces to be unlocked universally so I can go crazy with my designs" and theres a lot of "I want to use XYZ piece on everything, because that piece is cool".

    Personally, I think its dumb we already have as much nonsense all/all stuff as we do. "Is mostly naked bikinifrog a tank, a healer or dps?!" isnt a question that should ever be asked.

    Id love a few specific things to be unlocked (why are the only pairs of gloves that look like legit work gloves not a crafter item, but DoW?), but having things armor-type locked isnt a bad thing.
    If you want to get into the debate about thematics and gear fitting the theme of a job, then I can understand the point behind locks. But there’s quite a bit in this game that don’t have inherent “tank” or inherent “healer” (etc. for the other roles) qualities to them. Nothing about the Nier tank body screams “tank”, especially since it’s nearly identical to the healer body. Same with my Aiming one (though it is one of the few Aiming pieces that can actually fit DNC thematically and not look silly).

    However, I think it’s important to note that sometimes, developers take these “inherently tank body pieces” or these “inherently healer body pieces” and make the DPS body pieces—so the thematic argument kind of goes out the window at that point. ARR gear made more sense to me with regards to the locks on it compared to some of the more recent sets that get released, like the Nier set or even the sets from Alphascape. They were all similar enough that any role could probably pull off the pieces as “thematically appropriate”.

    I personally wouldn’t care if everything glamour-related was unlocked saved for weapons (which I doubly they ever would be) and artifact gear.
    (7)
    Last edited by HyoMinPark; 11-27-2019 at 05:28 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #66
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Barraind View Post
    I think a lot of it comes from what people are specifically asking for. Theres some "I want pieces to be unlocked universally so I can go crazy with my designs" and theres a lot of "I want to use XYZ piece on everything, because that piece is cool".
    And the problem with that is?

    Quote Originally Posted by Barraind View Post
    Personally, I think its dumb we already have as much nonsense all/all stuff as we do. "Is mostly naked bikinifrog a tank, a healer or dps?!" isnt a question that should ever be asked.

    Id love a few specific things to be unlocked (why are the only pairs of gloves that look like legit work gloves not a crafter item, but DoW?), but having things armor-type locked isnt a bad thing. Being able to identify at a glance heavy armor = tank, lighter armor = melee/range dps, cloth/robes = caster/healer is a staple of this genre.
    I mean right now I'm wearing 2B's outfit as my PLD glamour. Just look at the icon next to the name like you probably already do. Attire has never been a factor here.
    (4)

  7. #67
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’m wagering some just don’t understand what the word “homogeneity” means at this point. After reading 6 pages of the same couple of posters employing the word dodging the question of “how would giving people more glamour options make things homogenized”.
    I think if class restrictions were removed we would actually get less variation from future sets, by SE; they would be more uniform than they already are. If everyone could use the same gear then what is the point of making so many variations for each set, and ironically I wish they would give us more restricted variation when it comes to restrictions for roles like dancer, or red mage. My thoughts come from a design perspective, and the low bar I have already set for SE since Shadowbringers. That is not to mention the other potential issues I covered in my previous post.
    (0)
    WHM | RDM | DNC

  8. #68
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    But there’s quite a bit in this game that don’t have inherent “tank” or inherent “healer” (etc. for the other roles) qualities to them.
    That is a major issue with me for a LOT of tank gear in this game. I absolutely hate an overwhelming majority of it.


    And the problem with that is?
    Because the question was about homogeneity, and my take on it is that people dont want things to be unlocked to have more variety, they want it to be unlocked to use the same pieces on more things,
    (1)

  9. #69
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Barraind View Post
    Because the question was about homogeneity, and my take on it is that people dont want things to be unlocked to have more variety, they want it to be unlocked to use the same pieces on more things,
    That wouldn't be more homogeneous, though, unless every single person on your server is going to wear that exact same outfit.
    (5)

  10. #70
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    `
    Quote Originally Posted by Barraind View Post
    That is a major issue with me for a LOT of tank gear in this game. I absolutely hate an overwhelming majority of it.




    Because the question was about homogeneity, and my take on it is that people dont want things to be unlocked to have more variety, they want it to be unlocked to use the same pieces on more things,
    You are right that there is a population of players who would just want to wear the same glamour on everything. However, I do not think this is a good argument, I think this is a straw man. There could be just as many people (or more) who utilize set pieces to make sets of their own.

    An inherently selfish position to take as well. I do not see how some people wearing the same set of gear specifically YoRHa would matter. I can see where you are coming from in general, but when it comes to this thread, and the YoRHa gear they are all essentially the same thing with minor variation. If we got replica YoRHa this would literally effect nothing, and the minority of people using the same glamour on all their classes wouldn't matter. Especially when we already get 2B glamour to begin with.
    (8)
    Last edited by SturmChurro; 11-27-2019 at 05:59 AM.
    WHM | RDM | DNC

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