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  1. #1
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LariaKirin View Post
    The nature of healing in general is that you don't heal when you don't have to. The nature of scripted encounters is that they're very predictable in terms of healing.

    And for good reason. If we take the tether pairs in Titania as an example - they target dps - nondps pairs. So you simply send dps north and nondps south to trivialize it. Now imagine if the pairs were truly random and you had to look around carefully and adjust every time. This change alone would halve the encounter clear rate. We may not care about this, but SE does.

    Designing encounters is a whole lot more difficult than this forum would have you believe.
    The encounters are designed in a way to prevent players from catching up to their mistakes. A huge chunk of the mechanics involve instant death in some way. That's what makes encounters complicated. The problem is no amount of healing can solve those prevalent mechanics nor is it meant to. The mistake is bound to either kill the player or simply kill the party. So from time to time SE puts some scripted "heal checks" where healers need to keep the party from dying from unavoidable damage.

    Those moments are an exception rather than a rule.
    (2)

  2. #2
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    The encounters are designed in a way to prevent players from catching up to their mistakes. A huge chunk of the mechanics involve instant death in some way. That's what makes encounters complicated. The problem is no amount of healing can solve those prevalent mechanics nor is it meant to. The mistake is bound to either kill the player or simply kill the party. So from time to time SE puts some scripted "heal checks" where healers need to keep the party from dying from unavoidable damage.

    Those moments are an exception rather than a rule.
    What is a "heal check"?
    (1)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by LariaKirin View Post
    What is a "heal check"?
    A given output of damage in a reduced time frame. Meaning it checks that party members have been healed in between.
    The one I remember best is Kefka where it would bring HP to 1, make people unable, an only give a few seconds to top people up before a raid wide.
    White hole in ExDeath is arguably a heal check too, you had to Max everyone quickly, after a mechanic where people were running around.
    Maybe the adds you had to heal to full during Shinryu Ext too.

    I don't see strict healing checks in Eden, more like continued healing requirements... maybe the flares into share on Voidwalker... I haven't tried Titan though.
    (0)
    Last edited by Mansion; 11-28-2019 at 07:46 PM.

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mansion View Post
    A given output of damage in a reduced time frame. Meaning it checks that party members have been healed in between.
    The one I remember best is Kefka where it would bring HP to 1, make people unable, an only give a few seconds to top people up before a raid wide.
    White hole in ExDeath is arguably a heal check too, you had to Max everyone quickly, after a mechanic where people were running around.
    Maybe the adds you had to heal to full during Shinryu Ext too.

    I don't see strict healing checks in Eden, more like continued healing requirements... maybe the flares into share on Voidwalker... I haven't tried Titan though.
    Titan's heal check is right at the end with his spamming Tumults spam, voice of the land, Tumult spam, voice of the land, Tumult spam, voice of the land, enrage, but all this could be bypassed if have high enough dps in group to kill before that part.
    (1)
    Guy butt is best butt <3

  5. #5
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mansion View Post
    A given output of damage in a reduced time frame. Meaning it checks that party members have been healed in between.
    The one I remember best is Kefka where it would bring HP to 1, make people unable, an only give a few seconds to top people up before a raid wide.
    White hole in ExDeath is arguably a heal check too, you had to Max everyone quickly, after a mechanic where people were running around.
    Maybe the adds you had to heal to full during Shinryu Ext too.

    I don't see strict healing checks in Eden, more like continued healing requirements... maybe the flares into share on Voidwalker... I haven't tried Titan though.
    How much damage is a given output of damage?
    What is the time frame? 4 seconds? 5 seconds? 6 seconds?
    At what point does this stop being completely arbitrary?
    (0)

  6. #6
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by LariaKirin View Post
    At what point does this stop being completely arbitrary?
    You got it : it doesn't. One could argue that it's just... healing. Just like a DPS check is just... DPS.
    I don't know if you could consider gear gating too, as some very specific raid damage hit higher than HP pools so you simply need shields (Morn Afah, O12S enrage?) and mitigation.

    Regardless of all of this, it boils down to "not letting people die", with some moment more intense than some other.
    (2)

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