Thanks! Also, the Solutions do not have any passive effects and I've tuned the spenders to be about right at 3 stacks since that's about when AC Charge/Pulse hit the shield potencies of Adlo/Succ. If you spend extra time/resources, things will naturally be burstier, giving the class some good downtime tools. Of course, once the resource loop really gets going pretty much everything's going to be at 5 Solutions thanks to the Sprays. Perhaps I should slightly nerf my Solution spenders then?