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  1. #11
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    I’m fine with real time cut scenes, what I want is more voice acting
    (12)

  2. #12
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    also expenive
    (2)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I actually prefer the in-game models to the high-quality FMV ones. The characters look weird in the Shadowbringers opening video.

    And they've been improving a lot with using custom animations to let characters physically interact, or just to avoid using the generic emote set.
    (9)

  4. #14
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,158
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sated View Post
    I prefer cutscenes to cinematics because my WoL is in them.
    Why not both? In ARR we had the phoenix t12 cinematic, for 5% of the raiding community. And people barely realized that they exist outside of intro.
    Short cinematics like that could be so powerful for raid tiers or story endings etc. while still keep the WoL ones for 99% of it. It would feel rewarding I guess
    (0)

  5. #15
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Problem with using cutscenes is our characters probably won't appear.
    (5)

  6. #16
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Short cinematics like that could be so powerful for raid tiers or story endings etc.
    I guess I just don't see what it could provide that the cutscenes don't already? The cost of production doesn't seem worth it when a cutscene allows for much better storytelling (and as Iscah said, I agree the cinematic characters just look... off. It's not the same).

    Personally I'd rather see them further improve their storyboarding and animations in cutscenes than put more resources into niche cinematics.
    (16)


  7. #17
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    1.0 gorgeous cutscene is the reason why gameplay is... Less than ideal and complete rehaul to 2.0 happened.
    (2)

  8. #18
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,158
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sated View Post
    Personally I'd rather see them further improve their storyboarding and animations in cutscenes than put more resources into niche cinematics.
    They already do very long, expensive cutscenes for each addon. But if you look back at almost every final fantasy game in existence, they have more polished/animated cutscenes/cinematics and they were often the most memorable scenes from a game. Let them cut the trailer animation by 30s and add a different one to be unlocked in the game, then they don't waste resources like you think they would. And it wouldn't matter if you don't see yourself for 30s in an awesome cutscene.

    Your expectations of an mmorpg are just so low lmao... SE can be happy that everyone is so satisfied with it and that their community adamantly defends it.
    Look at Elder Scrolls Online which released half a year after ARR and you had every quest synchronized by voiceactors, dialogue options that actually matter, we got the same cutscene musics since ARR start in sidequests or at bossfights (they prefer to use old boss music even for shadowbringers bosses like why? xD, there are other plenty good ones to use). Devs who create quests just need a better toolkit to be able to be more creative with colorfilters, different sfx/audio background, "more emotes"/skeleton presets - you notice whenever they have to show something they cant really "emote" they just put a blackscreen or cut the scene off? , more transformations and usable items (like duty special items) aka minigames could also be a thing. They are better off selling books with the quests so we can just read them and don't need to fly around the whole map for just talking and nothing else. Some quests really are like that, where you do nothing else than to read long text without fighting/collecting/whatever even.

    So yeah, I think they can totally polish their questvariety designs a bit and also try to make somewhat good nonstory sidequest cutscenes, otherwise I would just not make them, they are too similar to just looking at it ingame. Those quest cutscene where nobody moves around or joins/leaves the story, I doubt they are worth it, if its static like that.
    (0)

  9. #19
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    The cut-scenes are fine. The only thing is the lack of voice acting. I mean, what's the point in having a cut-scene for MSQ if it's not voiced like the majority of them? It's kinda of a cold water bath.
    (4)

  10. #20
    Player
    BiddyBatnana's Avatar
    Join Date
    Feb 2019
    Location
    Garlemald Empire
    Posts
    243
    Character
    Biddy Batnana
    World
    Moogle
    Main Class
    Thaumaturge Lv 94
    Thanks y'all for your replies !!

    But I can see some confusion ~¤
    I don't speak of cinematics like the openings .
    I speak of the custscenes, and the ones we used to have during the 1.0 era. In witch our character was doing more than simply nodding. The animations were smooth and not premade emotes. That's my issue.
    The scene where Papalymo and Yda meet our character in Gridania. It was hilarious.

    I miss those.

    Now, it's true that the amount of work behind those is horrendous and the time schedule being short doesn't help.
    I rewatched some of the latest cutscenes and I can see some effort being put to those.
    (0)

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