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  1. #1
    Player
    BiddyBatnana's Avatar
    Join Date
    Feb 2019
    Location
    Garlemald Empire
    Posts
    244
    Character
    Biddy Batnana
    World
    Moogle
    Main Class
    Thaumaturge Lv 94
    Thanks y'all for your replies !!

    But I can see some confusion ~¤
    I don't speak of cinematics like the openings .
    I speak of the custscenes, and the ones we used to have during the 1.0 era. In witch our character was doing more than simply nodding. The animations were smooth and not premade emotes. That's my issue.
    The scene where Papalymo and Yda meet our character in Gridania. It was hilarious.

    I miss those.

    Now, it's true that the amount of work behind those is horrendous and the time schedule being short doesn't help.
    I rewatched some of the latest cutscenes and I can see some effort being put to those.
    (0)

  2. #2
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I don't really find the current cutscenes boring. Also, that link doesn't work for me, it gives me an about:blank.
    (0)
    Last edited by Tlamila; 11-25-2019 at 02:20 PM. Reason: derp

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,565
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tlamila View Post
    It sounds like you're talking about 2.0 instead of 1.0? I don't think the old game had that.

    I don't really find the current cutscenes boring. Also, that link doesn't work for me, it gives me an about:blank.
    https://www.youtube.com/watch?v=MQ9e53u8AIA
    (2)

    http://king.canadane.com

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Canadane View Post
    Quote Originally Posted by CazzT View Post
    If you copy/paste the link, you have to remove some extraneous text off the link. Not sure why it adds that. Similar thing happens when I google public pages for my company. For some reason, it adds extraneous info into the url that I have to remove to get to the page.
    Thank you both!

    After seeing the cinematic, it's certainly graphically more beautiful, but I don't necessarily find it more enticing. And as others said, they're certainly too expensive.
    And I'd also rather have more voice acting than this, if they really were to put more resources into making cutscenes (which I doubt they will).
    (1)

  5. #5
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Tlamila View Post
    It sounds like you're talking about 2.0 instead of 1.0? I don't think the old game had that.

    I don't really find the current cutscenes boring. Also, that link doesn't work for me, it gives me an about:blank.
    If you copy/paste the link, you have to remove some extraneous text off the link. Not sure why it adds that. Similar thing happens when I google public pages for my company. For some reason, it adds extraneous info into the url that I have to remove to get to the page.
    (2)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,565
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I do miss the mocap, that's for sure.
    (0)

    http://king.canadane.com

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I mean, I could certainly go for another dozen or assets across idle poses, facial expressions, and sigh variants...

    It often feels like our and our NPC fellows' whole range of expression is limited to some dozen assets. Doubling that in perception could go a long way.
    (1)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,999
    Character
    Mansion Viscera
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I mean, I could certainly go for another dozen or assets across idle poses, facial expressions, and sigh variants...

    It often feels like our and our NPC fellows' whole range of expression is limited to some dozen assets. Doubling that in perception could go a long way.
    I agree. I would like it if there were a few more in game emotes/facial expression added to these cutscenes, not just vigorously nodding to everything. As a Miqote main, I feel there is 1-nod, 2- slam my fist against the palm of my hand 3- scared, with both hands in front of my face and fingers clenched in an awkward cat-ish position.

    Also in MSQ, sometimes the (often very good) voice acting kind of falls flat because of those weird movements, although I remember a lot more examples of that in Stormblood than in Shadowbringers, so I guess they are finetuning the cutscenes as years go by.
    (0)

  9. #9
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Yes! Do you remember how epic the cut-scene after Pheonix in 2.0 was?
    I don't think we had a cut-scene THAT epic since then
    (3)

    Larek Darkholme @ Ragnarok

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    The once-per-expansion opening movies from Visual Works are very nice. Probably have to settle for just that. I get it, it's a waste of resources to animate quests better unless we're ok with having fewer quests and less often. Everything about making games is picking the right places to make compromises.
    (0)

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