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  1. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Silverquick View Post
    Oh my god really?
    You're seriously going to get that petty? Are you just looking for something to argue about?
    No, I’m simply proving your initial argument wrong, which was that fights aren’t scripted and your rotation is a fight-by-fight rotation (i.e., changes with the fight) because bosses do things in random order. A few bosses have “random” mechanics, but they always occur in such a way that the way you perform your rotation isn’t changed. Let me give you a more in-depth answer now that I’m not half-asleep and distracted.

    Fights in this game are highly scripted: you will always know when and where things are happening, and there’s tons of evidence to back this up. It’s actually been a community complaint that one can go “tankbuster is 20 seconds into the fight, first raid wide is at 30—I can use my immunity at 20 seconds and the SCH can just Indom after the raid wide every single time”. Again, I invite you to go look up fight timelines for any Savage, Extreme, or Ultimate. People have been posting images with mechanics plus time stamps on them since Deltascape. Like this one.

    Any mechanical randomness tends to be 1 out of 2 different kinds of mechanics (E4S Massive Landslide first versus ATV mode first); but you’re still missing the key point here: your rotation does not change despite this. It doesn’t matter which one Titan does first: my rotation on DNC still flows the same: Standard Finish is still used every 30 seconds; Technical Finish/Devilment every 120 seconds, Shield Samba is still used during Crumbling Down because that’s where my healers wanted it; etc.. The “randomness” does not affect this. And the busters will always be at the same point in the fight. He won’t randomly not do them.

    Even a fight like Brawler (your example) or any of the A6S robots will still do their mechanics at the same point in a fight even if it’s Single Beam/Drill versus Double Beam/Drill. That won’t change anything rotation-wise except maybe tank and healer cooldown usage for the buster versus the stack—he’ll always do the one he didn’t do first later, and it will always be at the same time stamp. Here’s a Death & Taxes guide for A6S—if you notice, each phase is broken down with exact time stamps of when the mechanics occur. It never changes despite Brawler’s Attachment randomness. Which was my entire point.

    Your base rotation for any job doesn’t drastically change on a fight-by-fight basis. There are niches where you may do something different (e.g., my example with DNC AOEing during Phase 1 of TEA because it’s a gain over single-target), but it will always generally be the same. The most that tends to change is where/when mitigation is used.

    Is that explained better?

    If you don’t like having your arguments contested, don’t post on a public forum.

    Quote Originally Posted by Silverquick View Post
    I also did not say that... I said this...
    "No they actually won't (be consistent/predictable), because damage is not constant, so the Boss mob getting to that transition phase is not constant, either with your timing nor your CDs. It COULD turn out that way... but it also might not."
    This is also incorrect with regards to any kind of current content. Bosses now don’t need certain HP thresholds to be reached in order to phase—they phase based on a time-stamp. It won’t matter if you get Titan to 75% or if he’s still at 85% by the time Titan Maximum comes out. At roughly ~3:43, the boss will phase into Titan Maximum irregardless of his HP value. Same for Orogenesis at ~9:49. This has been the case since at the very least SB, where the developers stopped making fights to phase based on HP %. Probably because of the amount of salt that revolved around Zurvan EX back in HW—all you needed to do was push him past 80% to skip the first Soar, which only required one to do a standard opener. When people failed to do something so simple, salt ensued and the infamous “Skip Soar or Disband” came to be.
    (4)
    Last edited by HyoMinPark; 11-23-2019 at 05:06 AM.
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