So, uh... what fights exactly are random beyond a singular attack being swapped out now and then (E2S with the standalone Slicers/Guillotines) or the phase's order changing up (E4S with car first/fist first, E2S with first Quietus either being Retribution first or Chaos first)? Since I can pretty much guarantee exactly where I'll be in my rotation at any given point in a fight. Nothing ever changes so much that you won't have an exceptionally good idea of what you're doing at any given moment even just based off where the boss is in their mechanics dance.
No, it won’t. Combos last for up to 15 seconds now before they break. If, for example, a DRG has to disengage for a GCD after using Disembowel, their next skill when they re-engage will still be Chaos Thrust. You won’t deviate from that. Ever.
I’m still waiting for you to name a boss that may do a tankbuster or may do a gaze attack instead.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
You won't lose a GCD. Currently, Living Liquid is the longest I've had to disengage as a melee main this entire tier and I still can keep my combo rolling. In fact, the primary complaint Dragoons have with Piercing Talon is how it's rendered completely worthless because you'll never be in a situation where you'll disengage long enough to lose your combo.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That's DRG, but take Summoner for example, if you had to blow a GCD on something it may not be ready anymore for your standard rotation so you'll have to skip it or do something in a different order than intended.
I thought you were being facetious when you kept asking me about naming a boss... but you're actually serious aren't you?
If you are actually asking about Bosses randomizing their attacks, hell just Brawler in Alex is a good example. The one where he holds up his arms depending on the attack he's going to do. Its never the same one twice but its always random. There's a TON of them. Why are you even asking that?
What GCD would you be blowing?
When I ask questions, I tend to expect answers. The question wasn’t rhetorical.I thought you were being facetious when you kept asking me about naming a boss... but you're actually serious aren't you?
So you’re quoting one boss that either does single or double beam? The attack my be random (barely), but the time stamp for it is still relatively the same so you will always know when it’s happening. And you will always be prepared for it because its position in a fight doesn’t change.If you are actually asking about Bosses randomizing their attacks, hell just Brawler in Alex is a good example. The one where he holds up his arms depending on the attack he's going to do. Its never the same one twice but its always random. There's a TON of them. Why are you even asking that?
Your argument has been that bosses aren’t scripted. But there are multitudes of evidence to the contrary. So why are you even saying they aren’t scripted when you can literally Google Search “[Boss] Timeline” and get graphics with time stamps posted on it.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Do you understand how Summoner works? Casters don't even have combos and yes, losing a cast is bad, but you also hilariously picked one of the best mobile casters as your example, the Summoner who has instant casts for almost every situation?
In either case, you note down when the mechanic that interrupted you happened. You plan for it so the next time around you sacrifice as little as possible (read: in most cases, nothing) to simultaneously complete the mechanic and not lose a cast. That's how casters tend to optimize, all three of them (six, counting healers).
The timestamp of him performing the mechanic, however, is the same. You know that Mechanic X, Y, or Z is coming, and you have your plans for how to deal with them in your head. The party is generally going to be in a place where they can easily get in position for double beam and bait for double drill. Melees all have gap closers for the eventuality of single drill. Mechanic is called, people react, and in interacting with the mechanic they maintain their rotation to the best of their ability.If you are actually asking about Bosses randomizing their attacks, hell just Brawler in Alex is a good example. The one where he holds up his arms depending on the attack he's going to do. Its never the same one twice but its always random. There's a TON of them. Why are you even asking that?
Their ability to maintain said rotation generally results in a much better damage per second amount, as well. Yes, flexibility is good, that's not in question: your line in the sand that fights aren't scripted to a hilariously exact degree, however, is not a strong position to hold considering how this game is played.
Im not sure why youre calling this petty, youre making outlandish claims about boss design which are being shown not to be true. As for your smn example earlier, these are all things you can adjust your rotation around ie saving a ruin 4 or egi assault, minor adjustment and youre still doing a rotation. To go back even further to your hw dwt example, yes it was bad to cut your dwt short for deathflare, not just because of the 10% up from dwt, but the 10% up from contagion, and also raging strikes every 3 mins, and if you know when the boss is going away then you could very comfortably get in all the ruin 3s under all these buffs, far better than early deathflare just in case it randomly jumps (which bosses dont do)
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Obviously I do.
And where in the hell did you get the idea I was talking about "combos"? I do not recall ever bring up Casters doing "combos". I do believe it was about "rotation" and having to change your rotation... and directly stated so.
And I do believe we were talking about losing a GCD and it changing your pre-planned rotation... not "The Summoner isn't mobile".
What "outlandish" claims are you talking about?
I stated boss mobs will randomly use techniques, and gave an example and the response I got was "but but but that doesn't count and stuff"
Either way none of it has anything do with what I said.
I also did not say that... I said this...As for your smn example earlier, these are all things you can adjust your rotation around ie saving a ruin 4 or egi assault, minor adjustment and youre still doing a rotation. To go back even further to your hw dwt example, yes it was bad to cut your dwt short for deathflare, not just because of the 10% up from dwt, but the 10% up from contagion, and also raging strikes every 3 mins, and if you know when the boss is going away then you could very comfortably get in all the ruin 3s under all these buffs, far better than early deathflare just in case it randomly jumps (which bosses dont do)
"No they actually won't (be consistent/predictable), because damage is not constant, so the Boss mob getting to that transition phase is not constant, either with your timing nor your CDs. It COULD turn out that way... but it also might not."
... and this...
"See that's where we disagree,
Especially when you get to dungeons or raids with a lot of movement, adds, transition phases, and a lot of AoEs going off.
If you don't stay flexible, you will lose DPS... not gain it by sticking to a set in stone "rotation"."
Last edited by Silverquick; 11-22-2019 at 10:30 PM.
|
![]() |
![]() |
![]() |
|