Quote Originally Posted by ForteNightshade View Post
This tier is practically bad about not utilizing the mobility aspect of Range DPS but Stormblood had several examples where free mobility was, indeed, an advantage. Godka, M/F and Final all come to mind as non-melee freely fights. Likewise, it's easy to say people do uptime strats. Go ask around how many statics, let alone PF, did uptime Hello, World. You'll find out very quickly few did because it was far tighter. People would be even less inclined if there was only one melee since why adjust a strat around a single player.

Now that isn't to say the Range DPS shouldn't be buff. They absolutely should, though I'd actually prefer they bring back utility in lieu of pigeon holing yet another role into the same "selfish, not as selfish, 'support'" dynamic they've been doing. But there should always be a decent enough gap between the Range and Melee. Just not 1,000.
the point wasn't if you had to adjust a strategy around one player, my point was that with very few exceptions it makes no difference if you do adjust it for 1 or for 2 players.

the moment you got 1 player you will want to do it unless its a really really sucky thing to do. this one player you WILL want, you would even want him when at the absolute top end dps between physical ranged and melee was identical because again 1% buff+melee lb, so if you do the uptime strat for 1 player it will barring a few exceptions not put extra pressure on you for doing it for 2 players, which is completly besides the point there really isn't much reason to encourage double melee any more than it is to encourage double caster or double physical ranged so with "1 space taken, doesn't really matter how sucky they design the fight" there really doesn't need any sort of big gap for melees unless literally every fight sucks for melee. melees having a harder time to reach the same numbers on certain fights and alternatively falling behind while still pulling ahead on a more static fight is not an imbalance, it is proof that certain classes excel in certain situations.(and by the logic that uptime strats are so bad they would also need to be above the casters as they at least generally don't require much group adjustments)