
Originally Posted by
CKNovel
I don't know what game you're playing but average content would mean Leveling Dungeon. Endgame normal content would be normal raid where DPS doesn't matter. DPS only matters in savage and ultimate content.
MCH is the best of the worst, like the best competitor among kids.
BRD is shining against multiple targets.
DNC is shining against multiple targets aswell but performs better than the BRD against a lone target.
I should almost includes RDM because it's so low here and can easily be replaced with the extremely mobile/high damage SMN.
It's not fair, indeed, to be so far behind the SMN (1K DPS behind for the MCH on a lone target), a job as mobile as a ranged but with extra support.
MCH could have a very slight buff, the only thing, in my opinion would be to halve Wildfire's cooldown, that would be around 400-500 dps increase. I would love to see a small buff on Bio Blaster, it's our only alternative for AoE but is a very small gain against 2 targets. Half of Alexander Ultimate is against 2 targets.
BRD and DNC needs a straight potency buff, the dot nerf was not a nerf for the BRD overrall but balancing for its rDPS. However, it was absolutely not needed.
There is one reason as to why you should bring a ranged DPS in your group.
Is it the mobility? Hell no.
Is it the refresh, palisade, dismantle, tp song? That's gone.
Is it the Tactician/Troubadour/Samba? Unmend salutes you, despite the Cooldown reduction, mitigation is never the reason.
Is it for its DPS? They're at the bottoms.
It's the 1% stats brought to the group because you exist. That's the whole reason why you should always have a ranged DPS.
The ranged DPS spot is forced upon groups, that's the only reason why you should get a ranged and that's why it feels unfair. Obviously a ranged should never reach the same damages as a melee for obvious reasons, but we're so shitty SE forces people to get a ranged DPS.