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  1. #11
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,197
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I really don't think melee need +15% damage. Everyone benefits from battle high, but I can't help but feel it is more pronounced on us more than other roles due to our burst. It is 100% fair that ranged should lose to us when we get on-top of them but they disintegrate in seconds.

    Also Backstep looks like it could use a little love. A 10 yalm movement with a laggy animation on even a 15 sec CD is kind of weak; right now it is used Carteneau Flats to teleport to the bottom without fall damage which is about it. Either giving it way more distance or giving it the ability to break CCs (adjust cooldown as needed) would at least make it appealing to monks, as we really have no escape tools besides punching our way out.
    (4)
    Last edited by Esmoire; 11-17-2019 at 01:36 PM.