Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=LightFirst, enforce a full freelancer. Just look at https://na.finalfantasyxiv.com/lodes...1&dcgroup=Gaia It is all DCs except Aether.
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
Last edited by Pepsi_Plunge; 11-20-2019 at 09:20 PM.
No thanks, I am not willing to have any non sense changes just because you want to farm your mount and achievement easier. I do not need to PvP to be large skill when 80% of people are clueless.
I am gladly to take 24 men against those who are there to PvP even I have to wait for 15 to 20 mins.
#givemeback24men
Freelancer gives you the credit for your aligned GC no matter where you go. So if you're aligned with Adder and you get sent to Flames through Freelancer and win, it still counts it for your Adder achievements.Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
As with everyone else here I want 24 Man games back if not at least give us 48. These queues are atrocious and when entire discords have to work together to coordinate games for the daily run mode you know something is wrong.
Kills should be important to complete objectives. They are clearly unbalanced when some groups in the past would just kill for last 300 points. Not specifically you and not trying to single you out. We have a disconnect between what they think the rest of the people que for and what the people who also que for feast want. If people wanted a kill fest they would just que for feast. But a percentage of people will not que for feast and do not enjoy that type of pvp. Next I would actually prefer decent long games. But clearly we have a que problem. If objectives were worth more people would be less likely to quit. Think of it like when one team gets 2 S ranks at the end of a match and goes from last to first. Or on the made people angry when a tank got LBed in feast and all the medals went to the other team and they stole a win in final seconds.
Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
Ok they have 39 out of a 100 and I was not even sure that one should be counted the win totals were so low they are embarrassing in another way. Also coloured me shocked. You know where the pvp forums were, but you had no idea how achievements work in PvP.
No thanks, I am not willing to have any non sense changes just because you want to farm your mount and achievement easier. I do not need to PvP to be large skill when 80% of people are clueless.
I am gladly to take 24 men against those who are there to PvP even I have to wait for 15 to 20 mins.
#givemeback24men
I am not quite sure what you are tying to say besides you would like 24 man matches back. I am actually only actively farming one achievement I would like my second Hand of mercy but it was so much easier in HWs. So for me more kill fests and ignoring the rest of the game works best for me. But I can't get that if I get one match in 2 hours.
Last edited by Moonlite; 11-21-2019 at 05:05 AM.
Battle high change has felt more fun and engaging than what it was previously, a clearer indication for assists and knockouts feels good, also feels good to max out the gauge and maintain it during the match to be rewarded with extra damage and healing. I would honestly like to see this implemented in RW to replace soaring stacks.
This answers why I've literally never had the problems to the extent people have complained of playing for Immortal Flames as a main GC lmao.Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Like people have said before. Remove the 8-man premade restrictions. The current situation is that premades solo queue into a certain GC. Then you have alot of other people who notice this and they follow. And bam, you have alot of good players congregating to one GC. I'm always up for a challenge since I queue freelancer but matches tend to be pretty one-sided most of the time. I don't understand how SE didn't foresee this happening based on data available before freelancer was implemented. I think this worsen the queue times and discourages alot of newer players from even trying or wanting to PvP more.
Trying to discuss a fix for a problem the playerbase created and is completely out of SE's control pepega
I have never seen frontlines be this unbalanced as now after 5.1 changes and it's not maelstrom always either, seems like flames win most matches currently and people ignore the objective and just bully the helpless teams so bad that they rather afk and get kicked than fight against the premade alliances.
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