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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Returning it to SB's design means a complete reversal to the ShB iteration of DRK. Everything ShB DRK is revolved around ShB Blood Weapon, and ShB Delirium, and ShB mana regeneration in combat.
    A redesign of that scale will 100% not happen in 5.x. Full stop.
    Current desing it's just SB gutted and filled the gap with moar BS, nothing more, returning to old bloodweapon/delirium is more easy that you think, just only need ajust the MP gain per hit if we keep it GCD only and the dps could be easily balanced by buffing/nerfing the oGCD on special edge potency, it's even more cheap to made that compared to the WAR redesign on 4.2 or the NIN rework on 5.1
    (0)
    Last edited by shao32; 11-17-2019 at 04:57 AM.

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by shao32 View Post
    Current desing it's just SB gutted and filled the gap with moar BS
    It's kinda funny how a similar thing was an issue with SB DRK - they removed parry procs, Darkside drain, single target Passenger and filled the apm gap with "moar Dark Arts". Although SB at least had the decency to introduce some new mechanics through second resource interacting with MP and TBN, while SHB added... a fancy dot on 2 minute cd.

    Inb4 6.0 DRK removes Bloodspiller because "too much BS spam" and all we're left with is gonna be 123 combo and Edge of Shadow. De-evolution at its finest.
    (4)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Satarn View Post
    It's kinda funny how a similar thing was an issue with SB DRK - they removed parry procs, Darkside drain, single target Passenger and filled the apm gap with "moar Dark Arts". Although SB at least had the decency to introduce some new mechanics through second resource interacting with MP and TBN, while SHB added... a fancy dot on 2 minute cd.

    Inb4 6.0 DRK removes Bloodspiller because "too much BS spam" and all we're left with is gonna be 123 combo and Edge of Shadow. De-evolution at its finest.
    Lack of innovation, more and more simplified mechanics until the complete removal, reduction of the interactivity betwen skills/own mechanics until are non-existent, poor integration of even more simplified version of mechanics that are present on other jobs like 1 expansions older in a way that are complety independent of the little mechanics the job still have, lost of the resource management and speed identity of the job that has been there since the release and the addition of a complete useless new gauge this expansion, a 10/10 rework.

    The best part is not about a lack of originality since the job has been unique and tons of fun back on HW but they obsesion to strip off everything that make it unique and slowly turning it in to a WAR with a big sword, i don't think they are gonna remove bloodspiller, if they don't change the direction of the job and make it have his own path of evolution it should have since HW it's pretty obvious they next step will be consolidate WAR and DRK in to a single job, it's pretty clear, but i hope i wrong and they do something to at least improve the gameplay on 5.2 for once.
    (2)

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by shao32 View Post
    it's pretty obvious they next step will be consolidate WAR and DRK in to a single job
    You know, I wouldn't even be so upset if they literally did that, but made that "dark warrior" job actually engaging and fun - but right now we've got two "separate" jobs and they're both a joke compared to their past iterations. If at least GNB they added was some revolutionary design, but as it stands it is merely "the most bearable of the bunch". What an accomplishment.
    (1)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Satarn View Post
    You know, I wouldn't even be so upset if they literally did that, but made that "dark warrior" job actually engaging and fun - but right now we've got two "separate" jobs and they're both a joke compared to their past iterations. If at least GNB they added was some revolutionary design, but as it stands it is merely "the most bearable of the bunch". What an accomplishment.
    I will say it, if it wasn't for GNB i would become full SAM main and abandom the role for a while, the tank role decadency despite the nice necesary changes we get this expansion aren't enough to justified the bad Gameplay desing of half of the tanks, and even that i sometimes take DRK and spend some time with to the dummy or anyplace bcs i miss It so much to just feel a huge ugh of his mediocre Gameplay.
    (1)