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  1. #21
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    You guys compare optimal rdps while considering dead dps ... Hmmm
    (1)

  2. #22
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I don't want to see BLM buffed at all. It's fine. If it becomes overtuned then balance only gets worse. We know SMN is too strong now, and it was too weak before. We have boundary to try to remain within.

    Quote Originally Posted by JunseiKei View Post
    Well, that's a very silly stance for them to have. It's not like people raise from K.O. without weakness. After so many downs, you're just going to hit the fight's enrage. Hardly a great utility to call for a class's damage to be neutered.

    It's worth a lot when a death means a failed mechanic and wipe.
    (0)
    Last edited by PyurBlue; 11-16-2019 at 01:08 PM.

  3. #23
    Player
    Kokonji's Avatar
    Join Date
    May 2019
    Posts
    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    Oh don't you worry...
    just like previous expansion,
    we SMN get a beefy buff at the start of expansion
    and most lilkely will got some of the skills nerfed everytime patch come (kinda)
    (1)

  4. #24
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by JunseiKei View Post
    Basically, the dead DPS do 0 DPS is a terrible argument.
    Not when you're able to raise enough people in a short amount of time to meet a DPS check, even with weakness.
    (4)

  5. #25
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,134
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It's getting to the point I almost want them to drop Raise entirely from the Casters, thus allowing Summoner and Red Mage to simply be the Caster equivalent to Monk and Dragoon. They just can't seem to balance around it.
    Stuff like this honestly feels like it is further damaging the jobs to appease a minority of the playerbase for a minority of the content. For a lot of people, we like playing RDM when we hop into pugs or we go into notorious monsters or new raids because we like being able to support our healers while still being competent damage dealers. Meter maids can go play something else.
    (3)

  6. #26
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PyurBlue View Post
    It's worth a lot when a death means a failed mechanic and wipe.
    Quote Originally Posted by linay View Post
    Not when you're able to raise enough people in a short amount of time to meet a DPS check, even with weakness.
    It is not worth neutering a job's DPS solely because they can raise. It's not a utility like trick attack. It's a tool to correct mistakes. You're just telling me why Raise is handy, which I don't disagree with. You're not telling me anything that justifies the damage difference between a RDM and SMN/BLM.
    (4)
    Last edited by JunseiKei; 11-16-2019 at 02:42 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #27
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by JunseiKei View Post
    It is not worth neutering a job's DPS solely because they can raise. It's not a utility like trick attack. It's a tool to correct mistakes. You're just telling me why Raise is handy, which I don't disagree with. You're not telling me anything that justifies the damage difference between a RDM and SMN/BLM.
    It's not my job to justify the difference to you. All I'm saying is that raise is still a utility, and if that's their justification for its lower DPS, then it is what it is.

    In terms of balance, as long as a Red Mage can clear any content with any (standard) party within a reasonable amount of time and effort, then that's good enough for me, though I would not object to raising any job's DPS.
    (4)

  8. #28
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by JunseiKei View Post
    It is not worth neutering a job's DPS solely because they can raise. It's not a utility like trick attack. It's a tool to correct mistakes. You're just telling me why Raise is handy, which I don't disagree with. You're not telling me anything that justifies the damage difference between a RDM and SMN/BLM.
    It's about clear chance. BLM increases it by making the DPS check easier to meet. SMN increases it by making mistakes less terminal. There needs to be a tradeoff or SMN is better in all situations. However since the likelihood of deaths goes down with player skill, the gap shouldn't be huge.
    (1)

  9. #29
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Esmoire View Post
    Stuff like this honestly feels like it is further damaging the jobs to appease a minority of the playerbase for a minority of the content. For a lot of people, we like playing RDM when we hop into pugs or we go into notorious monsters or new raids because we like being able to support our healers while still being competent damage dealers. Meter maids can go play something else.
    This is a pretty massive assumption, especially considering how frequently you see Red Mages refuse to Raise at all. A lot of people simply don't care about Verraise as it isn't what appealed to them about the job nor is it really a big staple. It is, however, causing a huge imbalancing issue they have yet to fix.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #30
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,134
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is a pretty massive assumption, especially considering how frequently you see Red Mages refuse to Raise at all. A lot of people simply don't care about Verraise as it isn't what appealed to them about the job nor is it really a big staple. It is, however, causing a huge imbalancing issue they have yet to fix.
    Excuse me but where is the assumption in my message? I said for a lot of people, we like playing RDM for this feature. A lot, as in, a reasonable amount. Tell me what is massive here or what can be concretely located as an assumption in a cognitively incongruous idea like "a lot"? I can say a reasonable amount with my experiences playing the game, and you can use anecdotal accounts on how you feel the number is not enough to merit what I feel is "a lot", but no matter how you really try to curtail this to make this sound like a response of any substance to try make a case of the contrary I'm not seeing it.

    Edit - Like, I guess the assumption could be that a minority of players would want this change? I guess that's fair but I don't think that is massive by any stretch.
    (1)
    Last edited by Esmoire; 11-16-2019 at 03:06 PM.

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