Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I disagree not every job can be a DPS, and chemist is the second most recognized healer of the series.

    Role Skills are not a issue peloton already has a different animation for each range DPS, there is no reason CHM couldn't have unique animations for their role Skills.

    MP is a non issue since most jobs focus on their unique resources nowadays.

    And healer gear for CHM is not an issue either, especially since RDM only uses caster gear but they are known in the series to use heavier gear.

    Yes they attempted to make CHM 6 years ago and couldn't see it working, but that was 6 years ago. The game is a completely different game now.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brightshadow View Post
    Yes they attempted to make CHM 6 years ago and couldn't see it working, but that was 6 years ago. The game is a completely different game now.
    True, it's now one that allows for even less originality in job design, especially for all but DPS.
    (2)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Brightshadow View Post
    I disagree not every job can be a DPS
    I'm not saying "every job" can or should be -- obviously White Mages and Paladins have their specific roles.
    The point I'm trying to make is that more thought needs to be put into such suggestions to justify their roles, beyond "it just is."

    chemist is the second most recognized healer of the series.
    If that were true, it would be in more than 2 numbered entries.
    Yes, it's common to side-entries like Tactics, but that doesn't mean it will be equally adaptable in an MMO -- particularly because of that little "emphasis on consumables" thing.

    Role Skills are not a issue peloton already has a different animation for each range DPS, there is no reason CHM couldn't have unique animations for their role Skills.

    And healer gear for CHM is not an issue either, especially since RDM only uses caster gear but they are known in the series to use heavier gear.
    Missing the forest for the trees here, mate. I'm not arguing against animations or particle effects. I'm arguing that that's all it would have to tie it to the fantasy of being "non-magical", especially if it would still use the same healing gear anyway.

    Aesthetically non-magical, functionally magical anyway. So why not just introduce another magical healer, if it makes no difference?

    MP is a non issue since most jobs focus on their unique resources nowadays.
    I'm surprised you say that with a straight face, in spite of having capped every healer -- the one role where that's fundamentally untrue, to keep you from just spamming your strongest heal every time.

    Yes they attempted to make CHM 6 years ago and couldn't see it working, but that was 6 years ago. The game is a completely different game now.
    You're right! Now they're even more critical of what healers they introduce due to the disparities between the ones we already have.
    (1)
    Last edited by Archwizard; 11-16-2019 at 02:14 PM.