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  1. #491
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Linadae View Post
    Please keep in mind that Balmung has likely 4-5 times the amount of serious crafters who threw themselves into this for not only the possibility of housing, but also because this is the first bit of content they've really seen that's just for them...also we wanted World First out of sheer spite because of the unjustified abuse we have heaped upon us just because it's an unofficial rp server. We also were helping to push turn ins on other servers in the Crystal datacenter before the wanderer lockout.
    All the normal servers will be done by tomorrow. It's not that big of a difference.

    The main point of my disappointment is that these three stages are all the content they gave us.
    (2)

  2. #492
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MomomiMomi View Post
    All the normal servers will be done by tomorrow. It's not that big of a difference.

    The main point of my disappointment is that these three stages are all the content they gave us.
    Would you have liked more stages with increasingly higher supply totals needing to be reached? Or simply having the fates be reoccurring in the form of 'maintenance' so people can still do them?
    (1)
    Last edited by MrThinker; 11-16-2019 at 10:11 AM.

  3. #493
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    All the normal servers will be done by tomorrow. It's not that big of a difference.

    The main point of my disappointment is that these three stages are all the content they gave us.
    Well... I mean it would be nice if the fates kept on, like a random "Firewood is needed to refuel the Braziers" but this is just stage one to get us used to a new gamestyle. We honestly don't know what the next section will take. I understand it's hard to be optimistic with regards to the modern gaming industry, goodness knows I refuse to get my hopes up that SE will see the error of their ways and give us instanced personal housing that can be expanded. Still, in this case it might be better to wait and see the next stage.
    (3)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  4. #494
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MrThinker View Post
    would you have liked more stages with increasingly higher supply totals needing to be reached? or simply having the fates be reoccuring in the form of 'maintenance' so people can still do them?
    Hard to say for sure. Honestly the whole thing is a bit of a mess. Although I didn't miss out on any of the stages, as unspectacular as they were, I'm sad a lot of people missed out on them.

    Maybe something like:

    Week 1: A lengthy turn in phase
    Week 2: Recurring FATEs, all week long, so people don't miss out.

    Then, as someone suggested earlier in the thread, on Week 3 you could get a cutscene upon entering the zone and be greeted with the changes. Then the cycle could repeat.

    I'm sure there are plenty of ways they could have handled this whole mess better.
    (2)

  5. #495
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,168
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    FATEs seem like they could have easily been far more recurring and paced out. Perhaps even requiring some kind of token to participate, OR give a debuff upon completion that stops people from participating again for [some period longer than the expected time between FATEs] to guarantee that more people can join in at least once.

    I also would have liked to see more calculated quotas than "blindly craft an infinite amount of whatever you feel like" - perhaps something like a levequest system where you report to the counter and choose which of the current requests you can fulfil, with a limit on how many you can take. Gatherers would be assigned to travel out and get supplies, crafters would be given a stack of "specific item materials" like you use for custom deliveries. The Namazu tribe quests showed that they can use generic items and variable dialogue to imply that you're crafting something relevant to your current class.

    I wanted to contribute but the sheer amount of expected work was overwhelming. What should I do? What's efficient? I've spent X hours watching my character craft the same item a hundred times; when will it end?

    Letting people craft and hand in infinitely makes me feel like I'm not contributing enough if I don't do the same. In my case that's demotivated me; for others it's going to drive them to work equally hard and fast to feel like they've done their share, driving the content to be done at top speed whether we actually enjoy doing it this way or not.

    Putting the brakes on it and encouraging more people to give a smaller amount would help the "community feel" they seem to be after. "Contribute to this unfathomably deep stockpile" is daunting but "we need a person to collect 100 logs" is doable. Perhaps even a choice of 100 or 500 or 1000, with or without scaling the rewards so you get a bonus for a bigger contributions.

    The lack of a "big picture" of the planned works doesn't help either. Would people have rushed the same way if they knew there were only three stages to complete?
    (5)
    Last edited by Iscah; 11-16-2019 at 12:24 PM.

  6. #496
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iscah View Post
    FATEs seem like they could have easily been far more recurring and paced out. Perhaps even requiring some kind of token to participate, OR give a debuff upon completion that stops people from participating again for [some period longer than the expected time between FATEs] to guarantee that more people can join in at least once.

    I also would have liked to see more calculated quotas than "blindly craft an infinite amount of whatever you feel like" - perhaps something like a levequest system where you report to the counter and choose which of the current requests you can fulfil, with a limit on how many you can take. Gatherers would be assigned to travel out and get supplies, crafters would be given a stack of "specific item materials" like you use for custom deliveries.

    I wanted to contribute but the sheer amount of expected work was overwhelming. What should I do? What's efficient? I've spent X hours watching my character craft the same item a hundred times; when will it end?

    Letting people craft and hand in infinitely makes me feel like I'm not contributing enough if I don't do the same. In my case that's demotivated me; for others it's going to drive them to work equally hard and fast to feel like they've done their share, driving the content to be done at top speed whether we actually enjoy doing it this way or not.

    Putting the brakes on it and encouraging more people to give a smaller amount would help the "community feel" they seem to be after. "Contribute to this unfathomably deep stockpile is daunting but "we need a person to collect 100 logs" is doable. Perhaps even a choice of 100 or 500 or 1000, with or without scaling the rewards so you get a bonus for a bigger contributions.

    The lack of a "big picture" of the planned works doesn't help either. Would people have rushed the same way if they knew there were only three stages to complete?
    I doubt it, I sure wouldnt have put in the mat farming time I did if i knew wed be done in a week. Id have happily just done like 50 or so turnins casually every few days to grab my scrips rather than facerushing it.
    (4)

  7. #497
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Small servers is going to suffer from lost of world visit now. I know gauge on mine sure going a lot slower and only see third people crafting inside now than when had world visit. Not sure if was such a good plan to end it for restoration. Fates to it should been quests like the Doman Enclave was when reached max.
    (1)

  8. #498
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by hynaku View Post
    Small servers is going to suffer from lost of world visit now. I know gauge on mine sure going a lot slower and only see third people crafting inside now than when had world visit. Not sure if was such a good plan to end it for restoration. Fates to it should been quests like the Doman Enclave was when reached max.
    I'm not picking a fight but you keep talking about all this suffering as if the next patch will drop tomorrow. Is there some hidden bit of info as to why everyone wants to be done with this content so soon? I've been grinding it out on Marlboro on my other character and as far as I see not everyone stays in there to craft. A lot of us are going out to gather and then craft somewhere outside of the place. There's no reason craft inside or at least I always go back to craft at my house and then turn in stuff, gather, repeat I don't understand the big rush.
    (8)

  9. #499
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hynaku View Post
    Small servers is going to suffer from lost of world visit now. I know gauge on mine sure going a lot slower and only see third people crafting inside now than when had world visit. Not sure if was such a good plan to end it for restoration. Fates to it should been quests like the Doman Enclave was when reached max.
    If this is solely on a world first basis, you may be right. But you have just about 3 months till 5.2, which is the earliest that the next stage of Restoration will be made available (I think they may release it in 5.21 myself). The small servers have time to catch up.
    (4)

  10. #500
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Did every say how many stages there is. I heard each stage takes double what one before it took. I know at stage 3 after turning in 500 collectables I didn't even see gauge budge any. Todays now and gauge is still less than 50%
    (0)

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