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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,259
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    FATEs seem like they could have easily been far more recurring and paced out. Perhaps even requiring some kind of token to participate, OR give a debuff upon completion that stops people from participating again for [some period longer than the expected time between FATEs] to guarantee that more people can join in at least once.

    I also would have liked to see more calculated quotas than "blindly craft an infinite amount of whatever you feel like" - perhaps something like a levequest system where you report to the counter and choose which of the current requests you can fulfil, with a limit on how many you can take. Gatherers would be assigned to travel out and get supplies, crafters would be given a stack of "specific item materials" like you use for custom deliveries. The Namazu tribe quests showed that they can use generic items and variable dialogue to imply that you're crafting something relevant to your current class.

    I wanted to contribute but the sheer amount of expected work was overwhelming. What should I do? What's efficient? I've spent X hours watching my character craft the same item a hundred times; when will it end?

    Letting people craft and hand in infinitely makes me feel like I'm not contributing enough if I don't do the same. In my case that's demotivated me; for others it's going to drive them to work equally hard and fast to feel like they've done their share, driving the content to be done at top speed whether we actually enjoy doing it this way or not.

    Putting the brakes on it and encouraging more people to give a smaller amount would help the "community feel" they seem to be after. "Contribute to this unfathomably deep stockpile" is daunting but "we need a person to collect 100 logs" is doable. Perhaps even a choice of 100 or 500 or 1000, with or without scaling the rewards so you get a bonus for a bigger contributions.

    The lack of a "big picture" of the planned works doesn't help either. Would people have rushed the same way if they knew there were only three stages to complete?
    (5)
    Last edited by Iscah; 11-16-2019 at 12:24 PM.

  2. #2
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iscah View Post
    FATEs seem like they could have easily been far more recurring and paced out. Perhaps even requiring some kind of token to participate, OR give a debuff upon completion that stops people from participating again for [some period longer than the expected time between FATEs] to guarantee that more people can join in at least once.

    I also would have liked to see more calculated quotas than "blindly craft an infinite amount of whatever you feel like" - perhaps something like a levequest system where you report to the counter and choose which of the current requests you can fulfil, with a limit on how many you can take. Gatherers would be assigned to travel out and get supplies, crafters would be given a stack of "specific item materials" like you use for custom deliveries.

    I wanted to contribute but the sheer amount of expected work was overwhelming. What should I do? What's efficient? I've spent X hours watching my character craft the same item a hundred times; when will it end?

    Letting people craft and hand in infinitely makes me feel like I'm not contributing enough if I don't do the same. In my case that's demotivated me; for others it's going to drive them to work equally hard and fast to feel like they've done their share, driving the content to be done at top speed whether we actually enjoy doing it this way or not.

    Putting the brakes on it and encouraging more people to give a smaller amount would help the "community feel" they seem to be after. "Contribute to this unfathomably deep stockpile is daunting but "we need a person to collect 100 logs" is doable. Perhaps even a choice of 100 or 500 or 1000, with or without scaling the rewards so you get a bonus for a bigger contributions.

    The lack of a "big picture" of the planned works doesn't help either. Would people have rushed the same way if they knew there were only three stages to complete?
    I doubt it, I sure wouldnt have put in the mat farming time I did if i knew wed be done in a week. Id have happily just done like 50 or so turnins casually every few days to grab my scrips rather than facerushing it.
    (4)