I agree.
But apparently many people in this forum treat the game like a 2nd job but the negative stuff I read here usually is the polar opposite of what I actually experience in game.
If it were up to people here you weren't allowed to talk, deviate from the critical path or stop for just a second to need/greed.
Yes, 90 minutes sounds excessive, but I had a few groups that just needed more time and I'm human enough to empathise and lend a helping hand, not scream from the top of my lungs. That's just unhealthy and silly besides.
I'm not sure why so many stopped playing this game for fun. Eh.
Player
Still pretty easy to have.
I mean, DRK is initially 30 and GNB is initially 60. Plus people who could buy a skip book for a DRK to drop into MSQ asap. There is pretty decent amount of new tanks since 5.0 released, and DRK/GNB got the biggest amount of them I presume. Though lately I noticed that the hype around them tend to drop and people start to return to their original roles.
I completely agree. Nicely put.I agree.
But apparently many people in this forum treat the game like a 2nd job but the negative stuff I read here usually is the polar opposite of what I actually experience in game.
If it were up to people here you weren't allowed to talk, deviate from the critical path or stop for just a second to need/greed.
Yes, 90 minutes sounds excessive, but I had a few groups that just needed more time and I'm human enough to empathise and lend a helping hand, not scream from the top of my lungs. That's just unhealthy and silly besides.
I'm not sure why so many stopped playing this game for fun. Eh.
FFとキングダムハーツが大好きです!
Oh I know, I was just waiting for someone to argue against it.No bait, just the truth. If you really, truly cannot wall-to-wall pull, then you should re-think your given role. It's really not hard to cycle cooldowns and stay alive. Of course, if your healer is a turd, things become more complicated, but a healer can keep a tank alive in this scenario by simply spamming a single heal.
Game's not that hard, folks.
I'm always down to go all in, it's just hoping everyone else is on the same wavelength no matter the content level. Especially when I was leveling my healers it was getting to a point where I had to pull ahead as a WHM just to have something to do.
Give me tanks that AOE and use their CD's, give me DPS that can dodge AOEs and dish them out, and especially give me healers that can heal minimally and throw those AOEs.
There is a hidden action in the game you can unlock really easy, called communication. I know sounds really strange but...with that action you can actually ask people if they are comfortable to do big pulls and try to get along with your group.
Big pulls are the norm, so if you play a tank just ask your healer if he feels comfortable with it and then plan your trip through the dungeon together. Just try it out, being nice doesn't hurt at all and that is true for both sides.
This is clearly a bait thread, but regardless i'll comment why this is wrong as someone who plays every role.
As a healer or tank small pulls are boring af. Obviously you can pull big good (knowing your limits, keeping aggro, aoeing well), or can do it bad (pulling way too big, not keeping aggro, and focusing on one target), but even if you do it bad i still find it more fun.
Of course tanks should pull however they're comfortable, but experienced tanks should be and are encouraged to pull big.
Dps also really shouldn't care how big someone pulls unless the party cant handle it or they're heavily undergeared (which 5.1 is preventing), regardless if theres 3 or 10 enemies their job is always the same.
It doesn't matter if im healer, tank, or dps, i love big pulls. They add challenge to some dungeons, and for others they just help hurry things up and keep things more interesting. If you're having problems with them then either your tank is bad, you need to practice some more, or if you have a handicap actually tell the party cuz tanks aren't mind readers.
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