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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    This is an issue on JP servers as well, or Elemental at least.

    Typhoon got their second bar filled late last night - it was around 2am for me, and I gave up waiting when I found out the FATE wouldn't be up until 4am - so went to check the marketboard and witnessed a stampede of wanderers coming through the plaza. "Off to the Firmament in Atomos" they said, and I hesitantly joined them just to see what it was like... but I (and a fair crowd around the Ishgard aetheryte) found the area was congested when I got there.

    Back in Typhon today - the FATE must have failed or something, because there was another FATE for the same stage-2 works coming up around midday (10am in Japan, IIRC). Same issue. So many people crowded in that half the plaza looked deserted because I'd hit the display limit. Lots of wanderers AFK or arriving. People from my FC reported that it was congested half an hour before the event began.

    The event itself, with a thirty-minute time limit, was completed in three minutes. This seems clearly far beyond their intended participation level.
    (4)

  2. #2
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iscah View Post
    This is an issue on JP servers as well, or Elemental at least.

    Typhoon got their second bar filled late last night - it was around 2am for me, and I gave up waiting when I found out the FATE wouldn't be up until 4am - so went to check the marketboard and witnessed a stampede of wanderers coming through the plaza. "Off to the Firmament in Atomos" they said, and I hesitantly joined them just to see what it was like... but I (and a fair crowd around the Ishgard aetheryte) found the area was congested when I got there.

    Back in Typhon today - the FATE must have failed or something, because there was another FATE for the same stage-2 works coming up around midday (10am in Japan, IIRC). Same issue. So many people crowded in that half the plaza looked deserted because I'd hit the display limit. Lots of wanderers AFK or arriving. People from my FC reported that it was congested half an hour before the event began.

    The event itself, with a thirty-minute time limit, was completed in three minutes. This seems clearly far beyond their intended participation level.
    Iirc, when the event is triggered a fate happens 2 hours after that, and another happens 8 hours after that fate.
    (2)

  3. #3
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    From my experience and reading the comments, kill the FATE idea. Right now the short duration and need to be present until the end inherent in the FATE system is causing the problems.

    Instead, set a minimum completion number with no maximum length, but a minimum time of 24 hours open. Once it starts everyone gets to hand in up to X per day until the minimum turn-ins and minimum 24 hrs have been reached. Smaller worlds may take an extra day to clear the event but at least everyone would have a chance to contribute and get the reward.

    By making the length long enough that anyone can participate at their leisure and limiting the interaction with the event to X turn-ins it removes the incentive to clog the zone. Crafters could still get rewards from normal turn-ins during that time and when they log in for the day get a chance to enjoy the event.

    Or change the visual progression of the zone to a personal milestone, allowing players to experience the building after congestion eases up.
    (4)