

I would agree with your idea, it would make much more sense than what we have now. If I was an Ishgardian right now, those "helping adventurers" look more like a threat rather then help, lol XDThey should have imo never made it the housing zone. I mean here is Francel wanting to do something for Ishgard who still suffers greatly from the war and still has an ongoing conflict between the people and now because of the idea of Edmont the whole place will turn mostly into something for adventurers? How does that help the people in the city who have no home, who are hungry? I mean each housing zone has like a handful of shops and thats is.
IMO it would have been better if this was truly a zone like Doma and was rebuilt for the people and after the community as done their part, Yoshida unlocks the housing wards at another part of Ishgard with could be as a thank you for the adventurers that are helping with rebuilding the city.
Life is a journey, not a destination. - Ralph Waldo Emerson
Revenant's Toll didn't change in a matter of days though, people had plenty of time to see that if they were playing back then. Here we're talking about a single phase being over in a day. And yes, screenshots may be around, and luckily I've been told only one counter changed from phase 1 to phase 2, but still it's way too fast.Only thing you'll miss out on is seeing the zone change over time, which to be honest was already the case in this game for Revenant's Toll and Idyllshire. It's a neat novelty to put players in somewhat control of that process this time around, and while a Doman Enclave approach might have worked better from a "No child left behind" standpoint, one thing I do think XIV sorely lacks is world events to actually justify the MMO label. This is exactly that, a world event. Sadly you can miss out on those, but that's what makes them interesting IMO.
In terms of what you miss out on though, again it's only seeing the zone evolve. You can still contribute and earn Scrips regardless of participating in the FATE and earn all those rewards. You can still get all the flavour text from the upgrade process, and even read the (extremely lackluster) steps involved in the FATE, from the notice board.
It's ok if an event it's temporary and the person who haven't played that period miss it (I missed old Idyllshire and that's ok because I wasn't playing that period so it's on me). It's not okay if you miss it just because you aren't able to play every single day.
Well the whole idea behind the housing zones, in terms of story behind them, is that they serve as a spark to the economy.They should have imo never made it the housing zone. I mean here is Francel wanting to do something for Ishgard who still suffers greatly from the war and still has an ongoing conflict between the people and now because of the idea of Edmont the whole place will turn mostly into something for adventurers? How does that help the people in the city who have no home, who are hungry? I mean each housing zone has like a handful of shops and thats is.
IMO it would have been better if this was truly a zone like Doma and was rebuilt for the people and after the community as done their part, Yoshida unlocks the housing wards at another part of Ishgard with could be as a thank you for the adventurers that are helping with rebuilding the city.
But does that really help those that are living on the street and have nothing to eat? Because if you have a zone that have like maybe two to three shops and the rest is housing then I doubt that this would give many people work. And the money will then go to the already established shops. Of course they could in turn take in more employees but that still does not change the home situation for most.
So having a zone with new houses for the poor people (maybe with a few families in one house) and a place to eat and then get a few shops there to get more people to work and improve the economy is imo a much better way. And if a lot of adventurers are helping they might find a new part of the land and give them houses there. (Or maybe in story there is so much material still left and thus the adventurers built their houses next to that zone themselves)
I’ve had this running theory in my mind that regardless of server effort it’s going to be time gated and all servers will get the housing ward at the same time anyway.



The other day I saw this new thing called the "Internet" which allows people to connect their computer to another computer somewhere else on the world, and then they can send message, share photo, etc. and I thought : what if we put a game on a connected computer and people connect to this computer to play together, and the game state would be persistent since this computer would stay turned on, which would allow for more long term game mechanic or something. It would be crazy, imagine the possibilities!

I completely disagree. Ishgard has convinced us to rebuild a devastated section of their city, and then they're going to turn around and charge us millions of gil for the houses we just built. If anything, they're playing us for suckers.They should have imo never made it the housing zone. I mean here is Francel wanting to do something for Ishgard who still suffers greatly from the war and still has an ongoing conflict between the people and now because of the idea of Edmont the whole place will turn mostly into something for adventurers? How does that help the people in the city who have no home, who are hungry? I mean each housing zone has like a handful of shops and thats is.
IMO it would have been better if this was truly a zone like Doma and was rebuilt for the people and after the community as done their part, Yoshida unlocks the housing wards at another part of Ishgard with could be as a thank you for the adventurers that are helping with rebuilding the city.

Assuming the Ishgard housing area is the same size as the others, the Ishgardian government is going to rake in billions of gil from sale of mansions alone within minutes of opening up the area. That could fund a lot of public assistance.But does that really help those that are living on the street and have nothing to eat? Because if you have a zone that have like maybe two to three shops and the rest is housing then I doubt that this would give many people work. And the money will then go to the already established shops. Of course they could in turn take in more employees but that still does not change the home situation for most.
So having a zone with new houses for the poor people (maybe with a few families in one house) and a place to eat and then get a few shops there to get more people to work and improve the economy is imo a much better way. And if a lot of adventurers are helping they might find a new part of the land and give them houses there. (Or maybe in story there is so much material still left and thus the adventurers built their houses next to that zone themselves)
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