Quote Originally Posted by Antoine_Lenheim View Post
My opinion, if players are silent about a certain job, its balanced perfectly. In SB nobody complained about Bard being OP, nobody complained about Bard being weak either. If they are so keen on listening to their players, why they do not when its concerning initial job changes? It was a perfect job, yet they felt the need to change it for no reason and now they dont know what to do with it at all D:
There were BRD mains that acknowledged that the job had issues with powercreep and crit scaling back in SB. I agree that 4.0 BRD is my favorite iteration of the job, but something had to be done to address that. Unfortunately, their re-addition of our song utility cost us DoT potency, which hurt BRD’s total damage and raid contribution more than I think the developers realized. It’s not uncommon to see it below DNC now at higher percentiles.

I’m not sure if this was because they overcompensated for the song effects, or for another reason. I lean towards overcompensating, because I wonder to myself if they think BRDs follow a 30-30-30 song rotation; not acknowledging that the +3% D.Hit song gets consistently clipped by 10 seconds (barring a few situations where one would want to extend it) and not considering what that would do to the overall contribution of the songs seems plausible to me—especially considering that there seems to be disconnect between the development/battle teams and the playerbase with regards to how most players play the jobs in content. Even if +3% D.Hit is likely the weakest buff of the three songs.