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  1. #51
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    Join Date
    Jan 2012
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    1
    Quote Originally Posted by Behemoth View Post
    The people complaining about drop rate and coffer drops would not have lasted a day in FFXI. Get over it. There's always WoW if you want things handed to you.
    This is true friend.
    (1)

  2. #52
    Player

    Join Date
    Jan 2012
    Location
    Behemoth's Dominion
    Posts
    10
    Quote Originally Posted by Adamantoise View Post
    This is true friend.
    You're a true friend.
    (0)

  3. #53
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Isaveron View Post
    You guys wanted XI level RNG, and you got it. Don't complain.
    You sound like a broken record, as I've seen you use this same tired statement over and over again as though it's meant to describe the entire community.

    A sizable portion of the population did NOT want the XI style RNGs (among other bad things from XI). There have been numerous threads calling to scale back the absurd droprates, but they get drowned out by a strong vocal minority that complain about the game handing loot to players on a silver platter (so basically using one extreme to counteract an imaginary opposite extreme argument). We're not looking for easy rares, we're looking for some sort of middleground, but we keep using these foolish extreme arguments as a reason to not do anything and keep things the way they are.

    Quote Originally Posted by Behemoth View Post
    The people complaining about drop rate and coffer drops would not have lasted a day in FFXI. Get over it. There's always WoW if you want things handed to you.
    Proof of my statement. This isn't XI, and it shouldn't be XI. It should incorporate the good from XI, but not the bad. Square said themselves that they want XIV to be more accessible to players - XI became an inclusive game and was decently successful by staying that way, but Square wants to go a different direction with XIV. Whether you like it or not, Square will make changes that will probably make you cry about the good old days of XI, so in the future, it will probably us having to tell you to deal with it or go back to your 10 year old game.
    (0)
    Last edited by Bahn; 01-20-2012 at 06:24 AM.
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  4. #54
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Behemoth View Post
    You're a true friend.
    You're a true friend too
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #55
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by SnickleWhiskers View Post
    Love you.

    That was super casual right!? WoW doesn't have endgame that last 7 months plus you liar that's totally not hardcore. I mean come on you should have everything done in 3 weeks max like in WoW! 7 months pfft. Liar.
    I can't tell if this is super sarcastic or for realz. I guess I'll answer in both ways lol... falling for trap I sense yes.

    VoA can only be done once a week and gained a new boss each Arena season. (realz)

    WoW is a super hardcore game, it's really difficult and offers an extreme amount of challenge, diversity, and new (never recycled) content! (super sarcastic)


    I never lie... I'm not a rug.
    (0)

  6. 01-20-2012 06:23 AM
    Reason
    Accidental duplicate post

  7. #56
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I wonder if Isaveron gets paid to troll the forums with his/her anti-FFXI campaign.
    (0)

  8. #57
    Player

    Join Date
    Jan 2012
    Location
    Behemoth's Dominion
    Posts
    10
    Quote Originally Posted by Bahn View Post
    You sound like a broken record, as I've seen you use this same tired statement over and over again as though it's meant to describe the entire community.

    A sizable portion of the population did NOT want the XI style RNGs (among other bad things from XI). There have been numerous threads calling to scale back the absurd droprates, but they get drowned out by a strong vocal minority that complain about the game handing loot to players on a silver platter (so basically using one extreme to counteract an imaginary opposite extreme argument). We're not looking for easy rares, we're looking for some sort of middleground, but we keep using these foolish extreme arguments as a reason to not do anything and keep things the way they are.



    Proof of my statement. This isn't XI, and it shouldn't be XI. It should incorporate the good from XI, but not the bad. Square said themselves that they want XIV to be more accessible to players - XI became an inclusive game and was decently successful by staying that way, but Square wants to go a different direction with XIV. Whether you like it or not, Square will make changes that will probably make you cry about the good old days of XI, so in the future, it will probably us having to tell you to deal with it or go back to your 10 year old game.
    Hey man, bold words hurt. I never said this was like XI. I just told people to stop crying about drop rates because no one cares.
    (0)

  9. #58
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I miss the days that coffers gave AF items, good crafting drops, or thousands of gil...
    (0)

  10. #59
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    <sarcasm>I SHOULD HAZ WHAT I WANT WHEN I WANT</sarcasm> =_=;

    On a more serious roll playing note:
    Quote Originally Posted by Neptune View Post
    The small amount is just ludicrous. Can you imagine if it were real life, medieval times, you and your band of companions storm the enemy stronghold, defeat the beasts as they rain down hurt on you, and after the bloody battle, you approach their battle chest with anticipation. You defeated the beast that was the key holder and you are prepared to reap the treasure of these man-killing savages. Never again will they kill your wife and children or set whole villages aflame. You are ready to steal their wealth and make an attempt at rebuilding your shattered life. With a satisfying click you open the lock, and open the huge chest to reveal.. 8 arrows.
    THIS! Imagine for one moment that we are playing a Role Playing Game. Here we are slaying monsters for experience points or spiritbinding and low and behold a key drops! It just so happens to open a treasure chest hidden by the beastmen we were slaying... What could possibly be in this treasure chest? Perhaps, loot that the beastmen have obtained in the process of definding themselves and occasionally killing an adventurer. This may include any number of craftable goods, Arrows included.

    On the other hand, every now and then a rare, unique item lies inside. Do you think beastmen are pumping out rare items on a daily basis? Seeing as they don't even wear the damn masks themselves, this must be so rare that it is reserved for the chieften (NM) and requires loads of time to forge.

    From this point of view, almost any <filler> drop makes sense...

    Furthermore, one must take into account SE's point of view: if items are too easy to obtain they wont be able to retain a playerbase (and hence profits) for any lengthy period of time, and if that is the case, then you can kiss Final Fantasy goodbye.

    I might also add that it could be worse: What If the Key opens a chest that drops rare craftable raw materials that have a high chance of failure (high lvl synth) that requires a rare recipe (WoW ish) and to top it all off can be multimelded- only to increase the chance you blow it up. Now you would be looking at a major pain the the a**, BUT who WOULD NOT want this item?

    Oh yeah: 2/20 Ifrit Weapon
    (0)

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