Quote Originally Posted by Mahoukenshi View Post
No unskippable cutscenes = No increased rewards.
No reward = nobody signing up for it = MSQ stuck for new players = New players not progressing
= lost subscriptions = change the quest or reward because the story and cutscenes are builded
around a game. or else it would just be a endless cutscene or book.

The reason why people rushed back in the day from what i heard is because the experience was bad so they didn't wanted to sit in there long but still wanted the limited rewards out of it which made new players feel rushed and get kicked. They changes this towards unskippable cutscenes and far more experience to give new players a better experience while rewarding older players and newer players.

However because of the experience, its not a thing u have to sit through and basically bore yourself to death every single day for a hour. Which in my vision isn't a good gameplay solution.It's bad gameplay design.

The big issue here is that one group of people are bogging down the other group of people no matter how you push it. That's why this type of concept of a main story with long cutscenes isn't working in a dungeon and is not done by any mmo even remotely. Simple tweaks in all kinds of different ways can resolve this issue perfectly fine.