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  1. #1
    Player
    Gatygun's Avatar
    Join Date
    Nov 2019
    Posts
    4
    Character
    Thump Raider
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mahoukenshi View Post
    No unskippable cutscenes = No increased rewards.
    No reward = nobody signing up for it = MSQ stuck for new players = New players not progressing
    = lost subscriptions = change the quest or reward because the story and cutscenes are builded
    around a game. or else it would just be a endless cutscene or book.

    The reason why people rushed back in the day from what i heard is because the experience was bad so they didn't wanted to sit in there long but still wanted the limited rewards out of it which made new players feel rushed and get kicked. They changes this towards unskippable cutscenes and far more experience to give new players a better experience while rewarding older players and newer players.

    However because of the experience, its not a thing u have to sit through and basically bore yourself to death every single day for a hour. Which in my vision isn't a good gameplay solution.It's bad gameplay design.

    The big issue here is that one group of people are bogging down the other group of people no matter how you push it. That's why this type of concept of a main story with long cutscenes isn't working in a dungeon and is not done by any mmo even remotely. Simple tweaks in all kinds of different ways can resolve this issue perfectly fine.
    (0)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Gatygun View Post
    The reason why people rushed back in the day from what i heard is because the experience was bad so they didn't wanted to sit in there long but still wanted the limited rewards out of it which made new players feel rushed and get kicked.
    No, people rushed through it for the same reason they rush through all other dungeons and raids whenever possible - because they can. For some inexplicable reason a great many players of FFXIV seem to think that the only good dungeon run is one which is done as quickly as possible.

    New players rarely got kicked in the past when cutscenes could and usually would be skipped. What happened instead was that they got ignored - the rest of the party rushed ahead, leaving the new player behind, lost, confused, and not knowing where to go, and then the new player got bombarded with cutscene after cutscene without having the context for the cutscenes and without being able to take part in or even see any of the fights.
    (3)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,004
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Theyve hinted, but not outright said, that if they change this again its probly going to be that castrum and praetorium become solo instances with AI partners helping new players along(which is what they should have done 2 years ago rather then the unskippable route they went). Then the unskippable cutscenes go away, because the whole roulette goes away. No more "hours of forced cutscene torture", and no more massively inflated exp and poetics rewards for doing them. There are plenty of ways to level up that dont require stepping foot in roulettes that you dont want to run - so rather then complain about these just dont do them if they bother you.
    Quote Originally Posted by MistakeNot View Post
    New players rarely got kicked in the past when cutscenes could and usually would be skipped. What happened instead was that they got ignored - the rest of the party rushed ahead, leaving the new player behind, lost, confused, and not knowing where to go, and then the new player got bombarded with cutscene after cutscene without having the context for the cutscenes and without being able to take part in or even see any of the fights.
    OMG this 1000 times over. Go back about 3 years on the boards, and the threads complaining about these runs by new players who had their experience "ruined by speedrunners" are endless. The advice back then was to do these via PF, or do them with friends so you could experience the fights properly. Most people didnt get that advice until at least the castrum run was "ruined"(if not both), and the salt was endless. The quick lazy fix back then that people promoted was unskippable cutscenes. I always said they should work on new content rather then "fix" 3+ year old instances, but if they DID change them then a solo instance was the only true way to prevent more problems from occurring. The devs listened to their players and made the quick lazy fix. Then they spent a couple months tuning the rewards to be good enough that the new players didnt wait too long. And nothing has changed since. But they are working on a revamp for some ARR content for later in this expansion cycle, so we'll see what(if anything) we get this time.
    (2)