Quote Originally Posted by Brightshadow View Post
My issue with the whole rework in 5.0 is that the card system they implemented is nothing more than a illusion of choice. There is no difference in the current card system to for example a buff ability such as divination other than the enforced role RNG.

The reason many of us loved AST was because we had different buffs we could supply the party with: We had defense, attack, haste, refresh, crit +, regain. Sure balance fishing was a bit hard to discourage, but they simply could have buffed the other cards to make them more on par with balance, or if necessary nerf the balance card.
The old system could have been fixed with a simple tuning of numbers. Instead they reworked the system without actually fixing any of the problems. Like let's be honest the fact that it went live with three stacks of redraw was SE just slapping a bandaid on the issue. We still fish for cards with seals and this time it's mind numbingly frustrating. Before I could redraw or store the card or consume it with royal road. Now I can only redraw and I've lost count how many times it's just danced between the two cards I don't need.

In addition to that every card is the exact same. It's just straight damage. It's uninteresting and flies in the face of lore. Someone new to the game is going to be actually confused as to how bole protects allies by just doing what every other card does.

I am begging them to please return the old card system to us. Make spire direct hit. The only other problem was when you got unlucky and got a bunch of utility cards in a row instead of balance. Well simply rename redraw and give it the ability to only return damaging abilities like arrow, balance, spire, and spear.