Quote Originally Posted by Shurrikhan View Post
I agree that the old card effects were better, but I fail to see why that should mean Seals are inherently bad design despite that they could have offered the very nudge we needed to see a greater breadth of viable card choices. The Ranged/Melee distinction is utter rubbish, but there's nothing wrong with attaching a counterpoint to those or moving the AoE function into something else when it would otherwise make virtually any and all single-target (outside of a lucky panic-ST Bole on MT) use a trap.
I agree. The new card system has issues, but it's better base to build an interesting system off of than the old cards. AoEing cards all the time was a bit boring in hindsight and seals have a lot of potential, they just need to do something more substantial than they do now and need to be more controllable by the player.