That's cool and all but the quick maths were for the rotations sub 70 which was what OP was worried about. Post 72 all tanks begin to rocket up having access to bigger AoE toolkits and it generally balances out based on tank performance in expert roulette dungeons. (Especially beneficial for PLD since they gain Holy Circle and Confetti).
Blah blah DRK gains Flood of Shadow, more MP and Blood gain in Stalwart Soul, Living Shadow and just naturally crits and direct hits. Gunbreaker gains Fated Circle and just naturally crits and direct hits. PLD gains Holy Circle and Confetti and naturally crits and direct hits(1200 AoE potency > 800 AoE potency that can't crit or direct hit).
Holy still having the stun component while Art of War and Gravity not even having any additional CC is indeed busted but I wouldn't imbalance the tanks just because WHM made out like a bandit.
WAR being vastly stronger in damage didn't also need the incredible self sustain in the chamber. Fun in breaking dungeons is one thing, fun in being able to bring your class without being vastly inferior to another is also a consideration in which I'm sure SE has taken with the balance of ShB. All tanks should be able to be brought to dungeons without having a significant(IR+Op+Steel Cyclone vs Total Eclipse lol) leg up over another, this is especially good for the health of DF and prevent "ugh! X inferior class is here".
Personally I'd rather be able to bring all tanks to DF or be queued with any tank and not feel the run would be considerably worse for it over feeling temporary joy in being obviously overpowered.
Nascent Flash exists. Nascent Flash is extremely good and requires more setup and thought process with a reasonable cooldown, something WAR currently desperately needs. Abyssal Drain doesn't straight up scale to ludicrous healing anymore and that's fine, DRK is fairer for it considering their now burst king status and feel good durability in TBN.
And I'm sure our healers would appreciate being able to do their primary job and not being further forced into their bare bones DPS rotation as much as possible. Overpowered tanks make for bored green DPS I'd imagine.



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