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  1. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brightshadow View Post
    My issue with the whole rework in 5.0 is that the card system they implemented is nothing more than a illusion of choice. There is no difference in the current card system to for example a buff ability such as divination other than the enforced role RNG.

    The reason many of us loved AST was because we had different buffs we could supply the party with: We had defense, attack, haste, refresh, crit +, regain. Sure balance fishing was a bit hard to discourage, but they simply could have buffed the other cards to make them more on par with balance, or if necessary nerf the balance card.
    Agreed, but even if you were to give meaningful choices as per a balanced version of the former card system, you'd still have people complaining because simply Undrawing all cards that don't bring you towards Expanded Balance>Arrow>Spear would no longer be a competitive strategy, requiring that players actually target an ideal allied recipient, thus running into the same controller issues.

    It's one of those areas where generally functional but barebone controller support is more obviously not cutting it (though anyone who's had to nearly solo-heal a 24-man due to other healers' deaths knows well already it's not the only area by any stretch). It's at least a good reason to push for those control improvements found in other games, be it target scan, stacked actions, smart targeting, or whatever else.
    (4)
    Last edited by Shurrikhan; 11-06-2019 at 06:28 AM.