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  1. #11
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Bacent View Post
    One is simply moving from Menu A to Menu B. One is turning an item from a tangible interactive token into a currency. They're treated as tokens at the vendors, not a currency.
    Beast Tribe currency says hello.
    (0)

  2. #12
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CazzT View Post
    Beast Tribe currency says hello.
    Beast tribe currency in Currency menu being implemented in a big patch (X.X instead of X.XX, specifically 4.1), with datamined signs of most of the work being implemented back in 4.0 says hello.

    It's not just a single line of code.
    (4)

  3. #13
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Please it will be nicer to track there than where it is currently, at least they are not in your inventory don't need more pointless bloat >_>
    (2)
    Guy butt is best butt <3

  4. #14
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by JohnSpawnVFX View Post
    Beast tribe currency in Currency menu being implemented in a big patch (X.X instead of X.XX, specifically 4.1), with datamined signs of most of the work being implemented back in 4.0 says hello.

    It's not just a single line of code.
    Your argument starts to fall apart once you think about it. Unless they were so inept to lay foundations for the same thing happening, this could be an easy addition to the work they already did in the past.
    (1)

  5. #15
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bacent View Post
    One is simply moving from Menu A to Menu B. One is turning an item from a tangible interactive token into a currency. They're treated as tokens at the vendors, not a currency.
    They did the exact same thing with beast tribe currency though
    (1)

  6. #16
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I'm very aware of this, trust me. This thread is not about that.

    What I'm suggesting is to simply move a currency from one window to another because it actually makes sense.

    What people seem to be trying to turn this thread into is 'oh take these 40+ token items and turn them into currencies.' There are items for Head/Body/Hands/Belt/Pants/Boots/Accessories/Weapons. And that's JUST in normal mode.

    Alexander Gordias/Midas/Creator, savage has four pages in total for savage mode - 7 tokens in each normal mode. 4 pages in each savage mode, one weapon token from the last of each normal mode as a weekly item normally

    Omega Delta/Sigma/Alpha, Four data logs you get here - 7 tokens each normal mode, 4 pages in each savage mode, one weapon token from the last of each normal mode as a weekly item normally

    Eden's Gate - 7 tokens in normal mode, and one weapon token you currently get once a week. Savage doesn't have tokens and you instead get coffers to get what you want if you get it

    Do you see where I'm going with this? We have a CRAP TON OF TOKENS and this topic should have its own thread about it, not trying to change a thread that's ONLY for moving something to the proper window that already exists. Not changing dozens of items in game.
    (4)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  7. #17
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    To be fair, it was never my intention to derail the thread.

    I agree with your suggestion of adding and/or moving bicolor gemstones into the currency window.

    In regards to the tokens, that needs attention altogether anyway. But I've accidentally derailed this thread enough, so I'll leave that for another thread.

    Again, I agree with you, Bacent, about moving BCGs to the currency window. Kinda strange they didn't do this from the start, really.
    (3)

  8. #18
    Player
    Losara's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    Quote Originally Posted by Bacent View Post
    Where we see the bicolor stones currently

    Where I believe we SHOULD be seeing them

    Why do they have to be kept in their own entirely separate window? The moment you have all the areas capped for fates, you shouldn't have to open that again just to see ONE currency type.
    I agree. Its hard to find the gemstones currently and it would make more sense for them to be on the currency window.

    Quote Originally Posted by CazzT View Post
    It would be nice if all currency forms would be put into the currency tab. Those Mhachi coins, Alexander gears/cogs, deltascape currencies... I really get tired of having to delete those to make room in my already limited bagspace.
    I would really love this to be implemented. I have an entire page and a bit of retainer inventory being wasted on old tokens from raids and would love to see it all consolidated on the currency window perhaps under a raids category.
    (2)

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