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  1. #221
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Clemency is NOT a dps gain. If it was, PLD's would be using it for optimization. It's not, therefore it's a dps loss.

    I don't know what fantasy world you live in, but if a HEALER can't HEAL as well as DPS, then they are bad healer, literally you have so many cooldowns this should never be an issue. Tanks using MITIGATION properly can allow healers to dps easier.

    If you need to waste a cast on Clemency to stay alive, you have more things to worry about whether Clemency is a DPS loss or not. But nice strawman.
    Aaaaaaaaand there it is.
    (0)

  2. #222
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by rachcouture View Post
    I'm pretty sure I know more about it than someone that has a one year-old account with all three healers still at level 70.

    While accidents happen, you should never, EVER, scare your tank into using their invuln like that, especially with their lengthy timers.
    No, just.. no. As a tank myself, if I see a healer instantly throw all his heals my way if I drop a couple % in HP I know it's a bad one. You can easily let tanks drop to 10%-ish and get them to full with a single Essential Dignity and DPS in the meantime. This way you are contributing way more to the run than by just sitting back and trying to keep everyone at 100%.

    Besides - as a WAR main I can easily heal myself up to full every 30 seconds with NF in large pulls. So if you barely keep me alive inbetween in favor of your own DPS - that is a job well done. And that is what I have in mind when I chain my cooldowns.
    (7)

  3. #223
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Troll post!
    (1)

  4. #224
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by rachcouture View Post
    I'm pretty sure I know more about it than someone that has a one year-old account with all three healers still at level 70.

    While accidents happen, you should never, EVER, scare your tank into using their invuln like that, especially with their lengthy timers.



    Essential Dignity is an emergency skill. That's exactly why its potency ramps up when the target has less DPS. That justifies what I'm saying; it doesn't deny it.
    I've been playing since ARR and I'm posting on my old main. Try again. There is no such thing as an emergency skill, your OGCDs are not 'crutches', this is literally how healers are played. You treat GCD heals like the devil (while acknowledging that they're a necessary evil), and primarily DPS while weaving in your COMPLETELY FREE OGCD heals. Also, I tank too! I can certainly say that I make the most liberal use of invulns I possibly can, because they are cooldowns to be used. Hallowed goes first on big pulls, and so on. And Living Dead is a sweet 20 seconds of invuln if co-ordinated properly.

    Also, what's this unhealthy obsession you have with trying to prove you're right to the point that you stalk other people's lodestones?
    (6)
    Last edited by Videra; 11-10-2019 at 02:27 AM.

  5. #225
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    This is why they removed TP, so we can pull everything and spam aoes like TRUE HEROES!!!!!
    (1)

  6. #226
    Player
    demonette's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Morgana Pendragonne
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Bakugekiki View Post
    This is neither smart nor effective, especially if a healer cannot contribute to the damage dealing
    The damage gained from the AOE of 2 damage dealers and a tank more than makes up for less healer damage. Please use critical thinking skills TIA.

    Quote Originally Posted by Bakugekiki View Post
    you are committed to it for 90 minutes
    No. Just no. Dungeons take around 20 minutes. Maybe up to 30 if someone is new to mechanics. Sounds like you are just not respecting people's time, and have a preconceived notion of what a dungeon run should look like.


    This is an incredibly rude post that disregards basic facts about how the game works. Go away.
    (9)

  7. #227
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I have actually been in dungeons that lasted like 70+ minutes..
    (0)
    WHM | RDM | DNC

  8. #228
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Bakugekiki View Post
    tank is pulling multiple skirmishes at once, even as much as an entire leg of a dungeon. This is neither smart nor effective
    It's extremely smart and effective as it allows the DPS to AOE multiple packs instead of only one at a time.
    Quote Originally Posted by Bakugekiki View Post
    especially if a healer cannot contribute to the damage dealing because (s)he is too busy trying to keep everybody alive and expending his/her entire MP pool in the process.
    Healer DPS isn't enough to make single pack pulls efficient compared to big pulls.
    Quote Originally Posted by Bakugekiki View Post
    It's even more irritating when I as a tank am being asked to pull more than one skirmish, and people start getting salty or even quitting because they don't like my pace.
    When it's clear that the tank is capable of pulling more, and the tank refuses to do so, the tank is not being a team player. Salt stocks will naturally be on the rise in that situation.
    Quote Originally Posted by Bakugekiki View Post
    IT'S NOT A RACE, PEOPLE!!!
    No one said it is?
    Quote Originally Posted by Bakugekiki View Post
    When you do a dungeon, you are committed to it for 90 minutes, and while it should never take nearly that long with a decent party, there's no need to attempt to blitz through it and risk a wipe, either.
    Wrong. I am committed to that dungeon for the minimum time it takes to clear it.
    Quote Originally Posted by Bakugekiki View Post
    Stop trying to be a hero, and concentrate your attacks on one enemy at a time! I guarantee, they will go down a lot quicker individually, than if you try to take out 213128901 of them at once.
    10 enemies. Each takes 30 seconds to kill with single target abilities. That's ~300 seconds, or 5 minutes.
    10 enemies. Each takes 70 seconds to kill with AOE, but they all die within seconds of each other. That's 70-90 seconds.
    It's not hard to see why single target is the wrong way to do it.
    But hey, if you like slow pulls where groupmates use ONLY single target abilities and the dungeon takes 30+ minutes every time..... Trusts are a thing now.
    (5)

  9. #229
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by FirstnameLastname View Post
    No, just.. no. As a tank myself, if I see a healer instantly throw all his heals my way if I drop a couple % in HP I know it's a bad one. You can easily let tanks drop to 10%-ish and get them to full with a single Essential Dignity and DPS in the meantime. This way you are contributing way more to the run than by just sitting back and trying to keep everyone at 100%.

    Besides - as a WAR main I can easily heal myself up to full every 30 seconds with NF in large pulls. So if you barely keep me alive inbetween in favor of your own DPS - that is a job well done. And that is what I have in mind when I chain my cooldowns.
    If you ever let a tank drop to 10% before throwing a heal on them, you're worse than a healer that doesn't DPS. With latency and other factors, 10% is just asking for a wipe.
    (2)

  10. #230
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SturmChurro View Post
    I have actually been in dungeons that lasted like 70+ minutes..
    ...I'm so sorry you had to deal with that lol good lord (assuming it wasnt intentional or some special circumstance that made you wanna stay in for that long lol)
    (3)

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