Quote Originally Posted by Saefinn View Post
I draw the line at it being engaging. Yes there are options, but for most content in the game, they are almost meaningless. And the 3 spells I referred to in most cases don't feel different to use, hence negliable. Maybe its less so in content where it makes enough of a difference.

But should only a handful of content feel engaging and interesting to play? when it's only where I get to think about how I am healing.
That is incredibly subjective. Some players have fun just doing roulettes every day. Others are bored in Savage.

Your 50th run of a dungeon, savage raid or ultimate raid will be boring due to the nature of the encounters in this game.
Using myself as an example, dungeons are simply not fun, whether I'm spamming Broil on my SCH or doing a more complex rotation on my BLM. It's the exact same degree of "let's just get this over with".
At some point you have to draw the line and say "Sorry guys, this is just not designed to be fun after 50 runs".

You can be idealistic about everything being fun and engaging, but the reality is that it's just not going to happen. How do you make dungeons fun for Savage raiders without making it impossible for casual players?