Quote Originally Posted by Risvertasashi View Post
It is kind of interesting that you two bring this up. Currently, on the tank forums, there is a very heated discussion where a lot of tanks are rather angry that healers have comparable DPS to them. That their DPS rotations are 9~12 buttons is sometimes cited as a reason why tank DPS should be significantly higher than healers'.

For my part. I don't disagree that healer rotations are simple and a bit boring. But we already have a lot of buttons. SE could give us rotations as complex as tanks', but the button bloat would be horrible to deal with. I'd rather have reason to use our existing buttons more. And not give SE reason to slash the heal buttons, because I do think the variety of healer abilities we have is pretty cool.
I prefer the idea of this approach because the healer kit is good IMO, I just don't think it is appropriate and therefore not properly utilised. Button bloat would only be horrible because they've kept adding new healing skills and took away DPS spots, that said, my controller setup would handle a more complex DPS rotation and what we had never felt too bloated IMO.

The only problem I see with this approach is that it'd mean adjusting existing encounters and mechanics and for any meaningful changes I expect would be a lot of work to get such a thing implemented, as much as I would be for it.

To me the simplest solution would be them accepting downtime is a thing and make that downtime interesting, I don't mind if it's more support skills, debuff mechanics, a better DPS rotation, I just don't want it to be dull.