Only thing we lost that I was using regularly was Comfort Zone and no longer needing to spend CP on Steady Hand makes up for it.
What was removed that you feel is needed?



No you lost cross skills, you lost skill that increase's quality 150% now need good to use it. Better look again because my hot bar had over 12 skills blacked out and we now don't have. They cut total skill by half of what we had.


Waste not is still there and that was a cross skill from Leatherworker. A big change was all the specialist ones being gone which I never even touched to be fair. Ingenuity got buffed and it's really good now. Right now I've been using Waste not 2, Ingenuity, Prepatory touch, been working fine with making things High quality. You'll get a hang of it soon. I don't see that big of a loss with this new crafting method. It's actually a QoL since I don't need to have 5 hot bars worth of crafting skills on my screen.
You probably should look at your spellbook again. You still have:
Hasty Touch
Rapid Synthesis
Tricks of the Trade
Ingenuity
Waste Not
Innovation
Waste Not II
Muscle Memory
Careful Synthesis
We lost Comfort Zone, Rumination and Ingenuity II. Loss of Comfort Zone is offset by most actions getting success rate boosted to 100% so we are no longer spending CP on Steady Hand. Rumination was rarely useful except at lower levels when you didn't have Byregot's Blessing to consume your Inner Quiet stacks. Ingenuity II was no more effective at 80 than Ingenuity so no one was using it (I hope).
If you were using Advanced Touch on end game crafts, you were wasting CP that could have been used better.
What we mainly lost was the unnecessary button bloat filling up bars with things we shouldn't have been using for end game crafts in the first place. Take this as an opportunity to review the actions we have and refine your crafting techniques because I assure you than end game crafting is more than possible with the actions we now have. If it wasn't, you wouldn't be seeing all that HQ Facet gear hitting the MB.
lol, so true.This thread.
What I'm seeing: "Changes have killed crafting:
What I'm hearing:" I got a friend to craft me all the items needed to leveboost my crafters so now I don't really know how crafting actually works, and the friend who made me all my crafting macros has taken a break, and I don't understand the new skill tooltips enough to write my own, so I'll just blame SE instead because clearly it's THEIR fault."
Also, what is Manipulation, Waste Not, and Preparatory Touch?
Nothing wrong with crafting as it stands now as this person pointed out:
You probably should look at your spellbook again. You still have:
Hasty Touch
Rapid Synthesis
Tricks of the Trade
Ingenuity
Waste Not
Innovation
Waste Not II
Muscle Memory
Careful Synthesis
We lost Comfort Zone, Rumination and Ingenuity II. Loss of Comfort Zone is offset by most actions getting success rate boosted to 100% so we are no longer spending CP on Steady Hand. Rumination was rarely useful except at lower levels when you didn't have Byregot's Blessing to consume your Inner Quiet stacks. Ingenuity II was no more effective at 80 than Ingenuity so no one was using it (I hope).
If you were using Advanced Touch on end game crafts, you were wasting CP that could have been used better.
What we mainly lost was the unnecessary button bloat filling up bars with things we shouldn't have been using for end game crafts in the first place. Take this as an opportunity to review the actions we have and refine your crafting techniques because I assure you than end game crafting is more than possible with the actions we now have. If it wasn't, you wouldn't be seeing all that HQ Facet gear hitting the MB.
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