are you really comparing not wall to wall pulling to a DPS not DPSing and a healer not healing?Problem is, since "difference in playstyle" is a valid reason to make a report moot, you'll likely to have the same kind of answer if you report that the DPS let you solo mobs or healer don't heal you because they think you're too slow.
So, basically, if the whole group won't agree on a strat, they'll waste everybody's time.
And, remember that the stress you put on your healer is not yours to decide, but the healer's. So if they ask you to pull more, you're not doing them any "favor" by not doing so.
give me a break and buy a clue.
I am most certainly not. Just because you're the tank doesn't mean you get to dictate how the dungeon will go. The party as a whole dictates that. If you have three people, especially the healer, asking you to pull more. Not only is the whole "safe" argument moot, you're placing yourself above the majority because only you matter. I, therefore, have ever right to leave or simply kick you should I opt to do so.not sure if this is a reply to me since their was no quote but i'm gonna take it as such
you sign up for a dungeon you are at the mercy of the tank and how they pull, don't like it leave and queue up again. pulling safe is not griefing you need to look up that word up in terms of MMO. just because you don't like the way the tank pulls doesn't mean they are griefing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
No, I'm comparing being a jerk tank :
to being a jerk DPS or healer.
Dungeons are done in team, if your mentality is "my way or the highway", you're the one deserving to be kicked. Especially if you try to hide that behind doing a "favor" to your healer, that probably would appreciate bigger pulls so to not be bored.
Last edited by Reynhart; 11-08-2019 at 03:28 PM.
Watch Lulcann go "you are commited for 90 minutes to a duty so I'm gonna make sure you better savor every last second of it" next.
I still maintain you'd have less of these tanks if you could swap jobs in the dungeon.
All tanks and all healers can easily do wall to wall pulls on all dungeons at those levels. If they cant do it, they're either undergeared or theyre not playing as well as they could.
If you go in as tank, look at your healers gear and make a judgement - Maybe test the waters by going ham and see if they can keep up, and save your invlun for this pull, not using any other cooldowns, to judge if they can keep up (its also generally best to use inlvun on the 1st/2nd big pull anyway, that way its back up after the 2nd boss atleast for that trash, and you really shouldnt have to use it on bosses.)
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
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