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  1. #1
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62

    What are your opinions on optimal pull size in the 71-79 dungeons?

    I've always been in the camp of "bigger-is-better", but after working on a couple of tanks as well as AST through those levels I've been having second thoughts. A lot of healers either aren't able to keep up with larger pulls, or the party spends the entirety of the fight on the brink of wiping. While on the other hand, if you have a good healer (one who DPSes whenever possible) and you keep pulls in the 1-2 group range they seem to melt pretty fast.

    Of course, maybe PLD is just really bad for big pulls in that level range (I don't remember struggling so much on WAR), and my view on optimal strategy has become warped.
    (1)

  2. #2
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    PLD is the GOAT between 71-79 dungeons. Depends on which tank I'm on, and what healer I have. If I have a WHM, it doesn't matter which tank I use cause I can pull everything or 2 packs (minimum) and be fine. But with AST, SCH, I limit it to 2 packs (unless the healer thinks they can go for more or I know them personally). For me, it all comes back to who my DPS are (how they're geared) and what rotations they're spitting for dps up time. This includes my healer gear and how they heal, and myself with CD's

    PLD - almost no match 71-79.
    GNB - Very close second, but lags behind a little compared to PLD
    WAR - so so about 70/30
    DRK - always bottom tier of the list
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elkanah View Post
    PLD is the GOAT between 71-79 dungeons. Depends on which tank I'm on, and what healer I have. If I have a WHM, it doesn't matter which tank I use cause I can pull everything or 2 packs (minimum) and be fine. But with AST, SCH, I limit it to 2 packs (unless the healer thinks they can go for more or I know them personally). For me, it all comes back to who my DPS are (how they're geared) and what rotations they're spitting for dps up time. This includes my healer gear and how they heal, and myself with CD's

    PLD - almost no match 71-79.
    GNB - Very close second, but lags behind a little compared to PLD
    WAR - so so about 70/30
    DRK - always bottom tier of the list
    DRK's are gods in dungeons. They have massive aoe damage (If I'm not first, I'm usually second) and TBN is amazing. I leveled DRK last because of the stigma and I don't see their weakness.

    On topic: Double pulls are basically safe if everyone is on their game.
    (9)
    Last edited by Deceptus; 10-28-2019 at 09:47 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Elkanah View Post
    PLD is the GOAT between 71-79 dungeons. Depends on which tank I'm on, and what healer I have. If I have a WHM, it doesn't matter which tank I use cause I can pull everything or 2 packs (minimum) and be fine. But with AST, SCH, I limit it to 2 packs (unless the healer thinks they can go for more or I know them personally). For me, it all comes back to who my DPS are (how they're geared) and what rotations they're spitting for dps up time. This includes my healer gear and how they heal, and myself with CD's

    PLD - almost no match 71-79.
    GNB - Very close second, but lags behind a little compared to PLD
    WAR - so so about 70/30
    DRK - always bottom tier of the list
    You have to be joking. PLD and GNB have some of the weakest self cooldowns in the game. Sure Camouflage and sheltron are great with trash but...Compared to TBN? lol nope.

    DRK and WAR are easily the best trash mob tanks. TBN is amazing, RI is amazing. Living shadow basically clones you, doubling your aoe damage, and WAR has chaotic cyclone and vengeance and IR.
    Holmgang can also be used 3-4 times per dungeon where as Hallowed may sometimes only be usable once, maybe twice depending on the dungeon.
    Clemency should not be factored in to the equasion - If you need to use clemency then your healer is either undergeared or you are, or one of you sucks.

    All the tanks are pretty similar when it comes to trash, but DRK and WAR are hands down the better 4 man dungeon tanks.


    Quote Originally Posted by Dadbod View Post
    I think the fact that this question exists just shows how flawed the 4 man content is.. full pulling every mob in a dungeon shouldn’t even be possible. That should be suicide.

    They really need a difficulty level for content that is between the face roll of dungeons now and savage raiding.. how does it go from really easy to really hard with almost nothing in between in the game? This seems like it should be priority one content add for the largest number of players who run out of stuff to do.
    This has always been a problem in this game, especially outside of ARR. Literally the only midcore content in the game is extreme trials, everything else is either casual or hardcore, or in the case of ARR, casual or midcore.

    I would say it's due to a lack of resources or time...But they've had time to instead implement Eureka and Diadem that i think would of been time better spent on more midcore content like extreme mode dungeons that actually have mechanics, or even 8 man dungeons. Or hell, just more extreme trials.
    (1)
    Last edited by VenKitsune; 10-28-2019 at 11:04 AM.

  5. #5
    Player
    Broxis's Avatar
    Join Date
    Oct 2019
    Posts
    5
    Character
    Astoria Fuzzlepuff
    World
    Lamia
    Main Class
    Dancer Lv 80
    I'm no tank (WHM and AST) but I'm gonna pipe in and agree that DRK seems to be hands down the sturdiest tank in dungeons with rando pugs. You can practically ignore a DRK half the time and they take care of themselves.

    I think every dungeon pull should be wall to wall the instant you see that either yourself or your healer is synced/geared to ilvl OR the healer is a WHM (holy is busted). If not its a toss up. There are a few exceptions though:

    -Holminster switch. You need to inspect your healer here because a lot of people walk into this instance not in scaevan and that second pull is actually scary for some healers because many dont get their big tools until 74 and they probably used most of their stuff on the first pull. This is also why ravel probably feels so easy though- healers generally have all their stuff at 74.

    -Il mheg last superpull with the horse. This pull can be awful if the healer or tank is in bad gear or the healer is 73.

    -Gulg megapull. Speaks for itself, but you should have a judge of your healer on the second one if this is possible or not. If its a WHM I'd just go for it anyways.
    (2)
    Last edited by Broxis; 10-28-2019 at 11:38 AM.

  6. #6
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    .
    You're right, TBN actually is much better this time around compared to what it was in sb. Different game changer. I keep looking at it as what it was before they updated it and made it better.
    (0)
    Last edited by Elkanah; 10-28-2019 at 01:58 PM.

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elkanah View Post
    You're right, TBN actually is much better this time around compared to what it was in sb. Different game changer. I keep looking at it as what it was before they updated it and made it better.
    I mean youre still wrong, in Stormblood TBN was just as broken in dungeons allowing you to become an unstoppable aoe monster of constant health regeneration.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReiMakoto View Post
    I mean youre still wrong, in Stormblood TBN was just as broken in dungeons allowing you to become an unstoppable aoe monster of constant health regeneration.
    I must not have played DRK enough at that time to really notice it. I was mostly WAR during sb, so that might be why it seemed not as broken or great as I had thought it was.
    (0)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by VenKitsune View Post
    You have to be joking. PLD and GNB have some of the weakest self cooldowns in the game. Sure Camouflage and sheltron are great with trash but...Compared to TBN? lol nope.
    When it comes to trash specifically, I'm going to disagree on this one. (which is what this thread is about)

    Problem I'm seeing with Blackest Knight compared to Camouflage now that I'm leveling up dark knight is that once that shield breaks, you have no defenses. Not only that but it only lasts for 7 seconds (and usually breaks before that) meaning you have to burn off another cooldown once the shield breaks. Camouflage on the other hand isn't the best mitigator, but does last for 20 seconds and provides a defensive ability that entire time.

    So on large pulls, I've always felt like gun breaker has a better suite of cool downs than dark knight. That's not to say that blackest knight is bad... just I feel like camouflage is better on large pulls.
    (0)

  10. #10
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by wereotter View Post
    When it comes to trash specifically, I'm going to disagree on this one. (which is what this thread is about)

    Problem I'm seeing with Blackest Knight compared to Camouflage now that I'm leveling up dark knight is that once that shield breaks, you have no defenses. Not only that but it only lasts for 7 seconds (and usually breaks before that) meaning you have to burn off another cooldown once the shield breaks. Camouflage on the other hand isn't the best mitigator, but does last for 20 seconds and provides a defensive ability that entire time.

    So on large pulls, I've always felt like gun breaker has a better suite of cool downs than dark knight. That's not to say that blackest knight is bad... just I feel like camouflage is better on large pulls.
    Think about it in terms of eHP (Effective HP), not in terms of buff length.

    TBN is a flat 25% shield, meaning in the 3-5 seconds it takes to break you take ZERO damage. Meanwhile, Camouflage might seem good but in reality its likely going to take those full 20 seconds to make up the same value...and even then, after 20 seconds many things would have died, thus reducing the incoming damage. This is why TBN is better..
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

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