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  1. #551
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    It still stands. At no point you should be able to do an Extreme/Savage content synced without GCD heals. Or, to say it differently, healers shouldn't have that much oGCD heals. Remember back in ARR where Benediction was the only oGCD heal for WHM ?
    Don't get me wrong, I do think it is silly that healers can limit the GCD healing they need to do by so much, mostly due to healers having too many oGCD options, but at the same time, it would be foolish to not take full opportunity to make use oGCD heals as much as possible to maximise dps output.
    (1)

  2. #552
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    it would be foolish to not take full opportunity to make use oGCD heals as much as possible to maximise dps output.
    If the game let you, you're totally right to do so. I just to think it's too lenient in that regards. But, to be honest, I also thought that it was too lenient on how you could tank without your stance for basically whole fights before, without serious mitigation and/or enmity issue.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #553
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Reynhart View Post
    But again, if they "press them all the time" it means they dedicate 0 GCD to heal, which is still a big gamble, while tank's rotation is the same, regardless of what damage you mitigate.
    It would be very different if tanks had some mitigation GCD.
    Now imagine a situation where PLD or GNB has few powerful support CDs that he could heal his entire team with to full all the time and still do damage and tank on top of that.
    Would it be fair? I dont think so.
    Well guess thats how tanks feel like right now when they dedicate most of their skills to deal damage but in the end they are getting surpassed by healers 1-2 skills.
    What if tanks have 1-2 skills that would surpass healers healing capabilities? Both aoe and single target, healer players will be first to cry about it.
    (3)
    Last edited by Nedkel; 11-06-2019 at 07:47 AM.

  4. #554
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    ...
    Except tanks also reduce healing requirements passively. Healers cannot. There is no point at which a tank ever tanks less through dpsing. A healer must always do less damage to heal more than a few times per minute (via oGCDs).
    (0)

  5. #555
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    What if tanks have 1-2 skills that would surpass healers healing capabilities? Both aoe and single target, healer players will be first to cry about it.
    Why are you so focused on tanks having healing capabilities ?
    Do healers surpass your mitigation skills ? You remember that this is what separates tanks from other roles, right ?
    (2)
    Last edited by Reynhart; 11-06-2019 at 04:59 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #556
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    It still stands. At no point you should be able to do an Extreme/Savage content synced without GCD heals. Or, to say it differently, healers shouldn't have that much oGCD heals. Remember back in ARR where Benediction was the only oGCD heal for WHM ?
    'Memba when SE said they wanted healers to heal more so they nuked their damage options?

    I 'Memba.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #557
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deceptus View Post
    'Memba when SE said they wanted healers to heal more so they nuked their damage options?
    It doesn't take a PhD in game design to understand that in order to make healers heal more, the solution is to make others take more damage, not changing healer damage skills.
    (1)
    Last edited by Reynhart; 11-06-2019 at 10:50 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #558
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nedkel View Post
    What if tanks have 1-2 skills that would surpass healers healing capabilities? Both aoe and single target, healer players will be first to cry about it.
    They used to in the AoE department. Popping Berserk and Steel Cyclone spam would make you virtually unstoppable in large pulls where a healer didn't have to heal you.

    Same with Dark Arts > Abyssal Drain.

    SE took those away because they wanted the healers to heal more (except they really aren't)
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #559
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    SE took those away because they wanted the healers to heal more (except they really aren't)
    Well, if they healed more, they might finally truly notice how worthless their "MP-efficient" spells are outside of Nocturnal AST, how few synergies or interactions the healing toolkit has, and/or how barebone controller support is. Can't be having that.
    (0)

  10. #560
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by FirstnameLastname View Post
    In fact, no. If you can do that, you are playing the content as intended: On a high skill level with minimal to no mistakes. GCD healing abilities are there to compensate mistakes and overall bad gameplay. See it as an additional resource for emergencies (or, in a DF like scenario, a tool to carry average DPS players).
    When over half of your toolkit is dedicated to things that should never happen, such that optimizing teamplay revolves around effectively removing the majority of toolkits, that's not a design issue?
    (3)

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