They WERE the savage equivalent of their time but with the massive nerfs that were done across the board (least HP nerfs) they were not bad anymore.
The fact that they were in DF even at the following patch cycle, means that the argument of "putting in in DF Roulette " means "it won't be clearable" is kinda moot. While some will STILL try and justify that because it was considered "SAVAGE" level back then that makes it more in line with EX /current savages but that's just not entirely true. If Blue Mages locked to level 50 with piss poor skills can clear the fights even with some knowledge, when you actually look at the fights with proper battle classes, factor in echo, factor in overgearing and HP/damage nerfs, these fights hardly measure up against the current Savage tier raids and people still don't get that. One particular point to understand, is that there was no previous content at the time to compare Coil to in terms of difficulty.
However through years of content, we do have content to compare it too. The fact that mechanics have also been reused in MANY different story mode fights means we now have referring context for literally any mechanic in coil. That means the community can easily identify what to do from something they've run prior. I am astonished at how many people are missing this. Doing PURELY MSQ/Normal/Hard mode instances, exposes you to almost all but 1 or 2 mechanics in the whole series.
There are literally 1 or 2 mechanics in the last bosses of T5, T9 and T13 that are guarentee party wipes or at least a member death.
T5 -> Twister (literally dodged by moving away from where you were standing) not a definitive party wipe.
T9 -> Meteor proximity, Golem eating either another Golem or 4 meteors. Two tanks grab two seperate adds, ranged grabs the last one, pull towards meteors and kill. Party wipe.
T13-> Twister tethers away from party, seperate add from Bahamut.
Like none of these are overly complicated, T9, being the worst, and the fact the forum community thinks these fights are THAT difficult in 5.0 after all the nerfs/ class buffs, reflects poorly on the forum community. The average skill level of DF is not as terrible as people are claiming. For every wipe or disband there are many more clears across all content (sans savage content when first implemented but this changes over time.)
If DF can handle M/F and Eden normal, it can absolutely handle coil.
You were able to stand in for most fires, as the ice dragon, goes through the whole party before the next one, sans maybe a body or two (depends on server ticks), with average dps back then, the boss died before divebombs usually.



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