I never said it wasn't. I was just clarifying that it's not access to mouseover macros that make mouse usage strong. It's the mouse itself.
Agreed.
Disagreed.
Cast Lustrate on Alliance B member 4 in the space of your cast and then return to your former target. Go. I'll wait, since you're on controller.
...if and only if you ignore all situations that may require immediate targeting of an ally not immediately to your left or right tab-positionally or immediately above or below on the party or enemy list...
An inferior means of control being largely excusable just because the game is usually so lenient (especially if your m&kb cohealer covers for you) doesn't suddenly make the system fine. Spot-heal one in 8 members who took unexpected damage. Silence via Head Graze the one in 10 mobs casting a dangerous spell or as necessary to draw it towards the tank. The controller, much like tab-targeting, shows its shortcomings in any situation that requires rapid targeting among a high number of choices. That it's finally more obvious doesn't mean the issue wasn't there.
There's not a single other job that requires rapid targeting? Are you absolutely certain of that? Absolutely certain?
Let's ignore for the fact that the quote you're replying to specifically is referring to healing tasks and party- or alliance-targeting. True, Dragon Sight, Nascent Flash, Intervention, Heart of Stone, the Blackest Night, and Nature's Minne don't typically need multiple macros, since they only have one target they'd usually need to affect (lead dps, co-tank, or target of target), but would you, as a controller player, want to handle any of those without a macro? On M&KB, it's a non-issue, even if the party list gets scrambled or the one I need to affect isn't target-of-target when they normally would be. Makes zero difference. I move my mouse. I click. I move it back. I click. It's done in the .5s queue time of any give skill.
But, no, there's no advantage there in mouse and keyboard. None. Everything except AST, a controller can do as well as mouse & keyboard. Not a control scheme issue at all, only a card one. /s
You realize had Expanded Balance not been so overpowered, you'd have had the exact same problem with the old card system? Sorry, but that too would have required rapid targeting. Likely more so, in fact.
TL;DR: It is a controller problem, and if you ever want to see more interesting healer tasks in encounters, handling AST cards is the minimum of what controllers need to be capable. Otherwise we should just give up the charade of parity between control systems altogether or accept that all future fights will be bottlenecked in the same way as you're finally noticing with AST cards.



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