Quote Originally Posted by HyoMinPark View Post
I’d rather have 4.0 Minor Arcana back, where unneeded/unwanted cards are turned either into a free heal or a free damage card. It’s ironic to me that the developers made all cards into crappier Balances despite Balance always being the problem card in AST’s arcana.
I too would like back some iteration of the old cards and of Minor Arcana, but I have to admit I don't much see of the irony, exactly. Every influencer harked on and on about the card systems being literally nothing more than fishing for Balance, and most players were happy to bandwagon that thought to the exclusion of any idea for balancing the other cards against Balance. (Only a few others I saw were even willing to insist that such a fatalistic, reductive take on the cards would inevitably have a... reductive effect on our variety therein. And each of us were quickly dismissed.) So what did we get? Balance 24/7, diluted to make up for its removal of RNG in getting a +%Damage (as opposed to indirect damage) effect at all. Disappointing, sure, but not exactly unexpected nor even counterintuitive given the opinions thrust in the devs' direction.

Within the design they've taken, MA makes sense, too. It's a 33% stronger card than the regular ones that you can use as a spare Redraw or after having already completed your Seals as not to ruin them, and until 5.1 was another way to bank yet another ST buff into your Divination period. It has (and had even better) good synergy with the systems presented by Divination, Redraw, and Sleeve Draw.

It might not be ideal on the whole, but it's sensible design in its context.