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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I’d rather have 4.0 Minor Arcana back, where unneeded/unwanted cards are turned either into a free heal or a free damage card. It’s ironic to me that the developers made all cards into crappier Balances despite Balance always being the problem card in AST’s arcana.
    (16)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’d rather have 4.0 Minor Arcana back, where unneeded/unwanted cards are turned either into a free heal or a free damage card. It’s ironic to me that the developers made all cards into crappier Balances despite Balance always being the problem card in AST’s arcana.
    I too would like back some iteration of the old cards and of Minor Arcana, but I have to admit I don't much see of the irony, exactly. Every influencer harked on and on about the card systems being literally nothing more than fishing for Balance, and most players were happy to bandwagon that thought to the exclusion of any idea for balancing the other cards against Balance. (Only a few others I saw were even willing to insist that such a fatalistic, reductive take on the cards would inevitably have a... reductive effect on our variety therein. And each of us were quickly dismissed.) So what did we get? Balance 24/7, diluted to make up for its removal of RNG in getting a +%Damage (as opposed to indirect damage) effect at all. Disappointing, sure, but not exactly unexpected nor even counterintuitive given the opinions thrust in the devs' direction.

    Within the design they've taken, MA makes sense, too. It's a 33% stronger card than the regular ones that you can use as a spare Redraw or after having already completed your Seals as not to ruin them, and until 5.1 was another way to bank yet another ST buff into your Divination period. It has (and had even better) good synergy with the systems presented by Divination, Redraw, and Sleeve Draw.

    It might not be ideal on the whole, but it's sensible design in its context.
    (0)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shurrikhan View Post
    I too would like back some iteration of the old cards and of Minor Arcana, but I have to admit I don't much see of the irony, exactly. Every influencer harked on and on about the card systems being literally nothing more than fishing for Balance, and most players were happy to bandwagon that thought to the exclusion of any idea for balancing the other cards against Balance. (Only a few others I saw were even willing to insist that such a fatalistic, reductive take on the cards would inevitably have a... reductive effect on our variety therein. And each of us were quickly dismissed.) So what did we get? Balance 24/7, diluted to make up for its removal of RNG in getting a +%Damage (as opposed to indirect damage) effect at all. Disappointing, sure, but not exactly unexpected nor even counterintuitive given the opinions thrust in the devs' direction.

    Within the design they've taken, MA makes sense, too. It's a 33% stronger card than the regular ones that you can use as a spare Redraw or after having already completed your Seals as not to ruin them, and until 5.1 was another way to bank yet another ST buff into your Divination period. It has (and had even better) good synergy with the systems presented by Divination, Redraw, and Sleeve Draw.

    It might not be ideal on the whole, but it's sensible design in its context.
    Obsessions with Balance fishing aside, Balance was the single card that really pushed AST to be superior to WHM in every way, despite WHM having higher personal damage and better raw healing (at least, pre-3.3 Malefic buffs, which boosted AST’s personal damage significantly) because WHM did not have an answer to it. Balance was the card many proposed be changed into a different effect (e.g., % Direct Hit was often thrown around in the healer discussions) to try and lower how influential AST was compared to a WHM, especially if the developers were not going to provide WHM with buff utility akin to something like Bravery. Giving Balance a % D.Hit effect would not have negatively affected the variety of the cards—it would have still been present: 6 different cards, 6 different effects; 3 offensive, 3 defensive/resource management. Obviously with the TP removal, Spire would have also had to be changed, but people had been acknowledging that alongside changing Balance into something not direct damage %.

    Balance was what made AST so unbalanced—and now every card is a crappier version of it. That’s where the irony comes from.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Balance was what made AST so unbalanced—and now every card is a crappier version of it. That’s where the irony comes from.
    It wasn't, though, or at least no more so than 5.0 Repertoire makes Bard unbalanced. Its RNG-based rDPS; that's all. It alone did not make AST unbalanced, the surrounding toolkit did.

    Yes, so long as so much of its rDPS was RNG based, just as with Deep Meditation or Repertoire, there was going to be significant deviation between its runs, but that doesn't make its average parse impossible to balance. At worst you end up with an inflated presence in top 10 or top 20 fflogs ranks because of the sheer number of times they can run the encounter to get up there, but that's not fundamentally different from any other compositions rerunning an already perfected fight until they get their highest possible crit rates on their strongest possible skills and so forth, by sheer luck.

    Again, you're preaching to the choir here in regards to wanting varied card effects back, but it's in no way ironic that when the lead complaint was too much RNG variance and too much waste, they then removed what both the JP and NA communities (idk about EU, as I can't read French or German with any real proficiency) declared "non-optimal" or "trap" card effects and gave more means by which to control that RNG. That is a sensible solution, given the complaints. We could perhaps call it "malicious" acquiescence, but it was at the very least in keeping with what was requested.
    (4)

  5. #5
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Mantou View Post
    able to see the actual visual effect
    I mean, it does feel like they're slowly stripping Astrologian of it's animations.
    (3)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    No.

    It was an unnecessary step, the ability to weave that was too much.
    Now it feels smoother and faster.
    (0)

  7. #7
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Astrologian is smoother to play now, stop complaining about good QoL changes. Also to the above; Mouseover macros work for healers in this game. They make it SO MUCH BETTER.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Videra View Post
    Astrologian is smoother to play now, stop complaining about good QoL changes. Also to the above; Mouseover macros work for healers in this game. They make it SO MUCH BETTER.
    And controllers get...?
    (3)

  9. #9
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I actually prefer it the way it is now. For some reason I still get tripped up with which cards go to who even though I had no issue before. I should just take the time to really memorize it, but for now I just look at the little blue or red symbols on the sides of the card that's drawn to know "red for ranged." But when I get a card with a Celestial Seal (I think it is, the blue circle one) I get tripped up sometimes when doing something intense and see that blue and think melee and sometimes give the card to the wrong person. So having Minor Arcana already done now is a help as I find it much easier to know Red/Lord is Melee and White/Lady is ranged. I'm finding I don't even really pay attention to what the card drawn is, but instead use Lord/Lady to know who to give it to, and then just focus on trying to get the seal that I want/need at the time.
    (0)

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